Clean up some variable shadowing.

This commit is contained in:
Unknown W. Brackets 2013-05-18 10:20:13 -07:00
parent f91135cedf
commit 7dc5842798

View file

@ -494,8 +494,8 @@ u32 sceDisplaySetFramebuf(u32 topaddr, int linesize, int pixelformat, int sync)
return 0;
}
bool __DisplayGetFramebuf(u8 **topaddr, u32 *linesize, u32 *pixelFormat, int mode) {
const FrameBufferState &fbState = mode == 1 ? latchedFramebuf : framebuf;
bool __DisplayGetFramebuf(u8 **topaddr, u32 *linesize, u32 *pixelFormat, int latchedMode) {
const FrameBufferState &fbState = latchedMode == 1 ? latchedFramebuf : framebuf;
if (topaddr != NULL)
*topaddr = Memory::GetPointer(fbState.topaddr);
if (linesize != NULL)
@ -506,8 +506,8 @@ bool __DisplayGetFramebuf(u8 **topaddr, u32 *linesize, u32 *pixelFormat, int mod
return true;
}
u32 sceDisplayGetFramebuf(u32 topaddrPtr, u32 linesizePtr, u32 pixelFormatPtr, int mode) {
const FrameBufferState &fbState = mode == 1 ? latchedFramebuf : framebuf;
u32 sceDisplayGetFramebuf(u32 topaddrPtr, u32 linesizePtr, u32 pixelFormatPtr, int latchedMode) {
const FrameBufferState &fbState = latchedMode == 1 ? latchedFramebuf : framebuf;
DEBUG_LOG(HLE,"sceDisplayGetFramebuf(*%08x = %08x, *%08x = %08x, *%08x = %08x, %i)", topaddrPtr, fbState.topaddr, linesizePtr, fbState.pspFramebufLinesize, pixelFormatPtr, fbState.pspFramebufFormat, mode);
if (Memory::IsValidAddress(topaddrPtr))
@ -602,9 +602,9 @@ u32 sceDisplayGetAccumulatedHcount() {
}
float sceDisplayGetFramePerSec() {
float fps = 59.9400599f;
DEBUG_LOG(HLE,"%f=sceDisplayGetFramePerSec()", fps);
return fps; // (9MHz * 1)/(525 * 286)
const static float framePerSec = 59.9400599f;
DEBUG_LOG(HLE,"%f=sceDisplayGetFramePerSec()", framePerSec);
return framePerSec; // (9MHz * 1)/(525 * 286)
}
u32 sceDisplayIsForeground() {