Remove unnecessary ResolvePath

This commit is contained in:
Henrik Rydgård 2023-08-28 14:03:20 +02:00
parent d35529e54f
commit 77f3804a8c

View file

@ -977,9 +977,7 @@ void GameSettingsScreen::CreateSystemSettings(UI::ViewGroup *systemSettings) {
if (System_GetPropertyBool(SYSPROP_HAS_OPEN_DIRECTORY)) {
systemSettings->Add(new Choice(sy->T("Show Memory Stick folder")))->OnClick.Add([](UI::EventParams &p) {
// TODO: Should build ResolvePath into System_ShowFileInFolder()?
std::string resolved = File::ResolvePath(g_Config.memStickDirectory.ToString());
System_ShowFileInFolder(Path(resolved));
System_ShowFileInFolder(g_Config.memStickDirectory);
return UI::EVENT_DONE;
});
}