Default off the texture cache options.

They cause noticeable glitches in a bunch of games.  The speed improvement
in some games is very good, but in quite a few it is small.
This commit is contained in:
Unknown W. Brackets 2013-12-29 15:26:09 -08:00
parent aea00a7770
commit 73121082c5

View file

@ -187,13 +187,8 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
iAnisotropyLevel = 4;
}
graphics->Get("VertexCache", &bVertexCache, true);
graphics->Get("TextureBackoffCache", &bTextureBackoffCache, true);
// The secondary cache uses lots of VRAM, so disable by default on mobile/Xbox.
#if !defined(USING_GLES2) && !defined(_XBOX)
graphics->Get("TextureSecondaryCache", &bTextureSecondaryCache, true);
#else
graphics->Get("TextureBackoffCache", &bTextureBackoffCache, false);
graphics->Get("TextureSecondaryCache", &bTextureSecondaryCache, false);
#endif
#ifdef IOS
graphics->Get("VertexDecJit", &bVertexDecoderJit, iosCanUseJit);
#else