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Default off the texture cache options.
They cause noticeable glitches in a bunch of games. The speed improvement in some games is very good, but in quite a few it is small.
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1 changed files with 1 additions and 6 deletions
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@ -187,13 +187,8 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
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iAnisotropyLevel = 4;
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}
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graphics->Get("VertexCache", &bVertexCache, true);
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graphics->Get("TextureBackoffCache", &bTextureBackoffCache, true);
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// The secondary cache uses lots of VRAM, so disable by default on mobile/Xbox.
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#if !defined(USING_GLES2) && !defined(_XBOX)
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graphics->Get("TextureSecondaryCache", &bTextureSecondaryCache, true);
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#else
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graphics->Get("TextureBackoffCache", &bTextureBackoffCache, false);
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graphics->Get("TextureSecondaryCache", &bTextureSecondaryCache, false);
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#endif
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#ifdef IOS
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graphics->Get("VertexDecJit", &bVertexDecoderJit, iosCanUseJit);
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#else
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