From 73121082c5b6dd7199cc64281048be546fd8035e Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Sun, 29 Dec 2013 15:26:09 -0800 Subject: [PATCH] Default off the texture cache options. They cause noticeable glitches in a bunch of games. The speed improvement in some games is very good, but in quite a few it is small. --- Core/Config.cpp | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/Core/Config.cpp b/Core/Config.cpp index 2c976e93a4..92a4bf66bf 100644 --- a/Core/Config.cpp +++ b/Core/Config.cpp @@ -187,13 +187,8 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) { iAnisotropyLevel = 4; } graphics->Get("VertexCache", &bVertexCache, true); - graphics->Get("TextureBackoffCache", &bTextureBackoffCache, true); - // The secondary cache uses lots of VRAM, so disable by default on mobile/Xbox. -#if !defined(USING_GLES2) && !defined(_XBOX) - graphics->Get("TextureSecondaryCache", &bTextureSecondaryCache, true); -#else + graphics->Get("TextureBackoffCache", &bTextureBackoffCache, false); graphics->Get("TextureSecondaryCache", &bTextureSecondaryCache, false); -#endif #ifdef IOS graphics->Get("VertexDecJit", &bVertexDecoderJit, iosCanUseJit); #else