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Doesn't look like these need to use depth/stencil.
May save a bit of VRAM/RAM.
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@ -1228,7 +1228,7 @@ void FramebufferManager::ReadFramebufferToMemory(VirtualFramebuffer *vfb, bool s
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break;
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}
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nvfb->fbo = fbo_create(nvfb->width, nvfb->height, 1, true, nvfb->colorDepth);
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nvfb->fbo = fbo_create(nvfb->width, nvfb->height, 1, false, nvfb->colorDepth);
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if (!(nvfb->fbo)) {
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ERROR_LOG(SCEGE, "Error creating FBO! %i x %i", nvfb->renderWidth, nvfb->renderHeight);
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return;
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