Doesn't look like these need to use depth/stencil.

May save a bit of VRAM/RAM.
This commit is contained in:
Unknown W. Brackets 2014-05-31 22:42:47 -07:00
parent 3e8442c371
commit 68e5be9381

View file

@ -1228,7 +1228,7 @@ void FramebufferManager::ReadFramebufferToMemory(VirtualFramebuffer *vfb, bool s
break;
}
nvfb->fbo = fbo_create(nvfb->width, nvfb->height, 1, true, nvfb->colorDepth);
nvfb->fbo = fbo_create(nvfb->width, nvfb->height, 1, false, nvfb->colorDepth);
if (!(nvfb->fbo)) {
ERROR_LOG(SCEGE, "Error creating FBO! %i x %i", nvfb->renderWidth, nvfb->renderHeight);
return;