From 68e5be938100815945eb42605ead2ad8a3a3893f Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Sat, 31 May 2014 22:42:47 -0700 Subject: [PATCH] Doesn't look like these need to use depth/stencil. May save a bit of VRAM/RAM. --- GPU/GLES/Framebuffer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/GPU/GLES/Framebuffer.cpp b/GPU/GLES/Framebuffer.cpp index 5e597db8e1..65c8bb8103 100644 --- a/GPU/GLES/Framebuffer.cpp +++ b/GPU/GLES/Framebuffer.cpp @@ -1228,7 +1228,7 @@ void FramebufferManager::ReadFramebufferToMemory(VirtualFramebuffer *vfb, bool s break; } - nvfb->fbo = fbo_create(nvfb->width, nvfb->height, 1, true, nvfb->colorDepth); + nvfb->fbo = fbo_create(nvfb->width, nvfb->height, 1, false, nvfb->colorDepth); if (!(nvfb->fbo)) { ERROR_LOG(SCEGE, "Error creating FBO! %i x %i", nvfb->renderWidth, nvfb->renderHeight); return;