diff --git a/GPU/Common/ShaderUniforms.h b/GPU/Common/ShaderUniforms.h index 691835a262..f64fc3417b 100644 --- a/GPU/Common/ShaderUniforms.h +++ b/GPU/Common/ShaderUniforms.h @@ -36,14 +36,14 @@ struct UB_VS_FS_Base { uint32_t spline_counts; uint32_t depal_mask_shift_off_fmt; // 4 params packed into one. uint32_t colorWriteMask; float mipBias; // Fragment data - float fogColor[4]; - float texEnvColor[4]; + float fogColor[4]; // .w is unused + float texEnvColor[4]; // .w is unused int alphaColorRef[4]; int colorTestMask[4]; - float blendFixA[4]; - float blendFixB[4]; + float blendFixA[4]; // .w is unused + float blendFixB[4]; // .w is unused float texClamp[4]; - float texClampOffset[4]; + float texClampOffset[4]; // .zw are unused }; static const char *ub_baseStr = diff --git a/assets/compat.ini b/assets/compat.ini index 5d5be53e44..ba515164e2 100644 --- a/assets/compat.ini +++ b/assets/compat.ini @@ -1304,6 +1304,11 @@ ULES00262 = true ULUS10064 = true ULKS46087 = true +# Burnout Dominator - lens flare effect (issue #11100) +# Some of the steps don't work at high resolution yet. +ULUS10236 = true +ULES00703 = true + [AllowDownloadCLUT] # Temporary compatibility option, while developing a GPU CLUT-from-framebuffer path.