diff --git a/GPU/GLES/FragmentShaderGenerator.cpp b/GPU/GLES/FragmentShaderGenerator.cpp index 143e3b2cf5..ddabe737f0 100644 --- a/GPU/GLES/FragmentShaderGenerator.cpp +++ b/GPU/GLES/FragmentShaderGenerator.cpp @@ -70,7 +70,7 @@ char *GenerateFragmentShader() #if defined(GLSL_ES_1_0) WRITE(p, "precision mediump float;\n"); #elif !defined(FORCE_OPENGL_2_0) - WRITE(p, "#version 130\n"); + WRITE(p, "#version 110\n"); #endif int lmode = gstate.lmode & 1; diff --git a/GPU/GLES/VertexShaderGenerator.cpp b/GPU/GLES/VertexShaderGenerator.cpp index 319802a9e6..37de0357ed 100644 --- a/GPU/GLES/VertexShaderGenerator.cpp +++ b/GPU/GLES/VertexShaderGenerator.cpp @@ -129,7 +129,7 @@ char *GenerateVertexShader(int prim) #if defined(USING_GLES2) WRITE(p, "precision highp float;\n"); #elif !defined(FORCE_OPENGL_2_0) - WRITE(p, "#version 130\n"); + WRITE(p, "#version 110\n"); #endif int lmode = gstate.lmode & 1;