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Ignore alpha when writing to display.
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@ -40,6 +40,7 @@ static const char tex_fs[] =
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"varying vec2 v_texcoord0;\n"
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"void main() {\n"
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" gl_FragColor = texture2D(sampler0, v_texcoord0);\n"
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" gl_FragColor.a = 1.0;\n"
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"}\n";
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static const char basic_vs[] =
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