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https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Make a few variables static and CONSTANTy.
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parent
a0fd824f78
commit
55a226549c
1 changed files with 16 additions and 16 deletions
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@ -25,11 +25,11 @@
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#include "image/png_load.h"
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std::string icon0Name = "ICON0.PNG";
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std::string icon1Name = "ICON1.PMF";
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std::string pic1Name = "PIC1.PNG";
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std::string snd0Name = "SND0.AT3";
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std::string sfoName = "PARAM.SFO";
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static const std::string ICON0_FILENAME = "ICON0.PNG";
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static const std::string ICON1_FILENAME = "ICON1.PMF";
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static const std::string PIC1_FILENAME = "PIC1.PNG";
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static const std::string SND0_FILENAME = "SND0.AT3";
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static const std::string SFO_FILENAME = "PARAM.SFO";
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std::string savePath = "ms0:/PSP/SAVEDATA/";
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@ -289,7 +289,7 @@ bool SavedataParam::Save(SceUtilitySavedataParam* param, const std::string &save
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// SAVE PARAM.SFO
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ParamSFOData sfoFile;
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std::string sfopath = dirPath+"/"+sfoName;
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std::string sfopath = dirPath+"/" + SFO_FILENAME;
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PSPFileInfo sfoInfo = pspFileSystem.GetFileInfo(sfopath);
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if(sfoInfo.exists) // Read old sfo if exist
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{
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@ -407,21 +407,21 @@ bool SavedataParam::Save(SceUtilitySavedataParam* param, const std::string &save
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if (param->icon0FileData.buf)
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{
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u8* data_ = (u8*)Memory::GetPointer(param->icon0FileData.buf);
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std::string icon0path = dirPath+"/"+icon0Name;
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std::string icon0path = dirPath + "/" + ICON0_FILENAME;
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WritePSPFile(icon0path, data_, param->icon0FileData.bufSize);
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}
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// SAVE ICON1
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if (param->icon1FileData.buf)
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{
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u8* data_ = (u8*)Memory::GetPointer(param->icon1FileData.buf);
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std::string icon1path = dirPath+"/"+icon1Name;
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std::string icon1path = dirPath + "/" + ICON1_FILENAME;
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WritePSPFile(icon1path, data_, param->icon1FileData.bufSize);
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}
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// SAVE PIC1
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if (param->pic1FileData.buf)
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{
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u8* data_ = (u8*)Memory::GetPointer(param->pic1FileData.buf);
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std::string pic1path = dirPath+"/"+pic1Name;
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std::string pic1path = dirPath + "/" + PIC1_FILENAME;
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WritePSPFile(pic1path, data_, param->pic1FileData.bufSize);
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}
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@ -429,7 +429,7 @@ bool SavedataParam::Save(SceUtilitySavedataParam* param, const std::string &save
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if (param->snd0FileData.buf)
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{
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u8* data_ = (u8*)Memory::GetPointer(param->snd0FileData.buf);
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std::string snd0path = dirPath+"/"+snd0Name;
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std::string snd0path = dirPath + "/" + SND0_FILENAME;
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WritePSPFile(snd0path, data_, param->snd0FileData.bufSize);
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}
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@ -469,7 +469,7 @@ bool SavedataParam::Load(SceUtilitySavedataParam *param, const std::string &save
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strncpy(param->saveName, saveDirName.c_str(), 20);
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ParamSFOData sfoFile;
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std::string sfopath = dirPath+"/"+sfoName;
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std::string sfopath = dirPath+"/" + SFO_FILENAME;
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PSPFileInfo sfoInfo = pspFileSystem.GetFileInfo(sfopath);
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if(sfoInfo.exists) // Read sfo
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{
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@ -876,14 +876,14 @@ int SavedataParam::GetFilesList(SceUtilitySavedataParam *param)
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fileList->resultNumSystemEntries = 0;
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// We need PARAMS.SFO's SAVEDATA_FILE_LIST to determine which entries are secure.
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PSPFileInfo sfoFileInfo = pspFileSystem.GetFileInfo(dirPath + "/" + sfoName);
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PSPFileInfo sfoFileInfo = pspFileSystem.GetFileInfo(dirPath + "/" + SFO_FILENAME);
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std::vector<std::string> secureFilenames;
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// TODO: Error code if not?
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if (sfoFileInfo.exists) {
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ParamSFOData sfoFile;
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size_t sfoSize = (size_t)sfoFileInfo.size;
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u8 *sfoData = new u8[sfoSize];
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if (ReadPSPFile(dirPath + "/" + sfoName, &sfoData, sfoSize, NULL)){
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if (ReadPSPFile(dirPath + "/" + SFO_FILENAME, &sfoData, sfoSize, NULL)){
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sfoFile.ReadSFO(sfoData, sfoSize);
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}
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delete[] sfoData;
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@ -1154,7 +1154,7 @@ void SavedataParam::SetFileInfo(SaveFileInfo &saveInfo, PSPFileInfo &info, std::
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// Search save image icon0
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// TODO : If icon0 don't exist, need to use icon1 which is a moving icon. Also play sound
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std::string fileDataPath2 = savePath + GetGameName(pspParam) + saveName + "/" + icon0Name;
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std::string fileDataPath2 = savePath + GetGameName(pspParam) + saveName + "/" + ICON0_FILENAME;
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PSPFileInfo info2 = pspFileSystem.GetFileInfo(fileDataPath2);
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if (info2.exists)
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{
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@ -1165,7 +1165,7 @@ void SavedataParam::SetFileInfo(SaveFileInfo &saveInfo, PSPFileInfo &info, std::
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}
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// Load info in PARAM.SFO
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fileDataPath2 = savePath + GetGameName(pspParam) + saveName + "/" + sfoName;
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fileDataPath2 = savePath + GetGameName(pspParam) + saveName + "/" + SFO_FILENAME;
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info2 = pspFileSystem.GetFileInfo(fileDataPath2);
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if (info2.exists)
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{
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@ -1370,7 +1370,7 @@ bool SavedataParam::IsSaveEncrypted(SceUtilitySavedataParam* param, const std::s
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ParamSFOData sfoFile;
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std::string dirPath = GetSaveFilePath(param, GetSaveDir(param, saveDirName));
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std::string sfopath = dirPath+"/"+sfoName;
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std::string sfopath = dirPath + "/" + SFO_FILENAME;
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PSPFileInfo sfoInfo = pspFileSystem.GetFileInfo(sfopath);
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if(sfoInfo.exists) // Read sfo
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{
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