GPU: Correct large morph vertex advance.

Can be 544 bytes per vertex.
This commit is contained in:
Unknown W. Brackets 2022-10-22 09:41:09 -07:00
parent b7a617023c
commit 519c90e049

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@ -460,7 +460,8 @@ public:
bool throughmode;
bool skinInDecode;
u8 size;
// With morph and weights, this can be more than 256 bytes.
u16 size;
u8 onesize_;
u8 weightoff;