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GPU: Consume cycles in bounding box check.
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@ -2159,6 +2159,9 @@ void GPUCommon::Execute_BoundingBox(u32 op, u32 diff) {
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return;
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}
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// Approximate based on timings of several counts on a PSP.
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cyclesExecuted += count * 22;
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VertexDecoder *dec = drawEngineCommon_->GetVertexDecoder(gstate.vertType);
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int bytesRead = dec->VertexSize() * count;
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