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Default the new Android 60hz setting to "Request". Let's see how it goes, might be able to remove the ability to change it later.
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2 changed files with 2 additions and 5 deletions
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@ -592,7 +592,7 @@ static const ConfigSetting graphicsSettings[] = {
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ConfigSetting("D3D11Device", &g_Config.sD3D11Device, "", CfgFlag::DEFAULT),
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ConfigSetting("D3D11Device", &g_Config.sD3D11Device, "", CfgFlag::DEFAULT),
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#endif
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#endif
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ConfigSetting("CameraDevice", &g_Config.sCameraDevice, "", CfgFlag::DEFAULT),
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ConfigSetting("CameraDevice", &g_Config.sCameraDevice, "", CfgFlag::DEFAULT),
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ConfigSetting("DisplayFramerateMode", &g_Config.iDisplayFramerateMode, 0, CfgFlag::DEFAULT),
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ConfigSetting("AndroidFramerateMode", &g_Config.iDisplayFramerateMode, 1, CfgFlag::DEFAULT),
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ConfigSetting("VendorBugChecksEnabled", &g_Config.bVendorBugChecksEnabled, true, CfgFlag::DONT_SAVE),
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ConfigSetting("VendorBugChecksEnabled", &g_Config.bVendorBugChecksEnabled, true, CfgFlag::DONT_SAVE),
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ConfigSetting("UseGeometryShader", &g_Config.bUseGeometryShader, false, CfgFlag::PER_GAME),
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ConfigSetting("UseGeometryShader", &g_Config.bUseGeometryShader, false, CfgFlag::PER_GAME),
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ConfigSetting("SkipBufferEffects", &g_Config.bSkipBufferEffects, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("SkipBufferEffects", &g_Config.bSkipBufferEffects, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
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@ -1732,12 +1732,9 @@ void DeveloperToolsScreen::CreateViews() {
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}
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}
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#if PPSSPP_PLATFORM(ANDROID)
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#if PPSSPP_PLATFORM(ANDROID)
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static const char *framerateModes[] = { "Default", "Request 60Hz", "Force 60Hz 1", "Force 60Hz 2" };
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static const char *framerateModes[] = { "Default", "Request 60Hz", "Force 60Hz" };
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PopupMultiChoice *framerateMode = list->Add(new PopupMultiChoice(&g_Config.iDisplayFramerateMode, gr->T("Framerate mode"), framerateModes, 0, ARRAY_SIZE(framerateModes), I18NCat::GRAPHICS, screenManager()));
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PopupMultiChoice *framerateMode = list->Add(new PopupMultiChoice(&g_Config.iDisplayFramerateMode, gr->T("Framerate mode"), framerateModes, 0, ARRAY_SIZE(framerateModes), I18NCat::GRAPHICS, screenManager()));
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framerateMode->SetEnabledFunc([]() { return System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 30; });
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framerateMode->SetEnabledFunc([]() { return System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 30; });
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if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) < 31) {
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framerateMode->HideChoice(3); // not available
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}
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framerateMode->OnChoice.Add([this](UI::EventParams &e) {
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framerateMode->OnChoice.Add([this](UI::EventParams &e) {
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System_Notify(SystemNotification::FORCE_RECREATE_ACTIVITY);
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System_Notify(SystemNotification::FORCE_RECREATE_ACTIVITY);
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return UI::EVENT_DONE;
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return UI::EVENT_DONE;
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