diff --git a/Core/Config.cpp b/Core/Config.cpp index 6a13647410..21667199ce 100644 --- a/Core/Config.cpp +++ b/Core/Config.cpp @@ -592,7 +592,7 @@ static const ConfigSetting graphicsSettings[] = { ConfigSetting("D3D11Device", &g_Config.sD3D11Device, "", CfgFlag::DEFAULT), #endif ConfigSetting("CameraDevice", &g_Config.sCameraDevice, "", CfgFlag::DEFAULT), - ConfigSetting("DisplayFramerateMode", &g_Config.iDisplayFramerateMode, 0, CfgFlag::DEFAULT), + ConfigSetting("AndroidFramerateMode", &g_Config.iDisplayFramerateMode, 1, CfgFlag::DEFAULT), ConfigSetting("VendorBugChecksEnabled", &g_Config.bVendorBugChecksEnabled, true, CfgFlag::DONT_SAVE), ConfigSetting("UseGeometryShader", &g_Config.bUseGeometryShader, false, CfgFlag::PER_GAME), ConfigSetting("SkipBufferEffects", &g_Config.bSkipBufferEffects, false, CfgFlag::PER_GAME | CfgFlag::REPORT), diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index 709edc94a2..8a1b22f7e0 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -1732,12 +1732,9 @@ void DeveloperToolsScreen::CreateViews() { } #if PPSSPP_PLATFORM(ANDROID) - static const char *framerateModes[] = { "Default", "Request 60Hz", "Force 60Hz 1", "Force 60Hz 2" }; + static const char *framerateModes[] = { "Default", "Request 60Hz", "Force 60Hz" }; PopupMultiChoice *framerateMode = list->Add(new PopupMultiChoice(&g_Config.iDisplayFramerateMode, gr->T("Framerate mode"), framerateModes, 0, ARRAY_SIZE(framerateModes), I18NCat::GRAPHICS, screenManager())); framerateMode->SetEnabledFunc([]() { return System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 30; }); - if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) < 31) { - framerateMode->HideChoice(3); // not available - } framerateMode->OnChoice.Add([this](UI::EventParams &e) { System_Notify(SystemNotification::FORCE_RECREATE_ACTIVITY); return UI::EVENT_DONE;