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Rename a few variables relating to the Language menu.
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1 changed files with 7 additions and 7 deletions
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@ -320,11 +320,11 @@ namespace MainWindow
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void CreateLanguageMenu() {
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// Please don't remove this boolean.
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// We don't want this menu to be created multiple times.
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static bool systemLangMenuCreated = false;
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static bool langMenuCreated = false;
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if(systemLangMenuCreated) return;
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if(langMenuCreated) return;
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HMENU systemLangMenu = CreatePopupMenu();
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HMENU langMenu = CreatePopupMenu();
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I18NCategory *c = GetI18NCategory("DesktopUI");
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// Don't translate this right here, translate it in TranslateMenus.
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@ -332,7 +332,7 @@ namespace MainWindow
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const std::wstring languageKey = L"Language";
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// Insert the new menu.
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InsertMenu(menu, MENU_LANGUAGE, MF_POPUP | MF_STRING | MF_BYPOSITION, (UINT_PTR)systemLangMenu, languageKey.c_str());
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InsertMenu(menu, MENU_LANGUAGE, MF_POPUP | MF_STRING | MF_BYPOSITION, (UINT_PTR)langMenu, languageKey.c_str());
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// Get the new menu's info and then set its ID so we can have it be translatable.
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MENUITEMINFO menuItemInfo;
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@ -343,7 +343,7 @@ namespace MainWindow
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menuItemInfo.wID = ID_LANGUAGE_BASE;
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SetMenuItemInfo(menu, MENU_LANGUAGE, TRUE, &menuItemInfo);
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// Create the System Language menu items by creating a new menu item for each
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// Create the Language menu items by creating a new menu item for each
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// language with its full name("English", "Magyar", etc.) as the value.
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// Also collect the country codes while we're at it so we can send them to
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// NativeMessageReceived easier.
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@ -355,11 +355,11 @@ namespace MainWindow
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for(auto i = langValuesMap.begin(); i != langValuesMap.end(); ++i) {
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fullLanguageName = ConvertUTF8ToWString(i->second.first);
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AppendMenu(systemLangMenu, MF_STRING | MF_BYPOSITION, item++, fullLanguageName.c_str());
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AppendMenu(langMenu, MF_STRING | MF_BYPOSITION, item++, fullLanguageName.c_str());
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countryCodes.push_back(i->first);
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}
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systemLangMenuCreated = true;
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langMenuCreated = true;
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}
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void TranslateMenuItembyText(const int menuID, const char *menuText, const char *category="", const bool enabled = true, const bool checked = false, const std::wstring& accelerator = L"") {
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