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OpenXR - Add a TODO for follow-up PR
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@ -390,7 +390,7 @@ void LinkedShader::UpdateUniforms(u32 vertType, const ShaderID &vsid, bool useBu
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gstate.isAlphaBlendEnabled() && //2D content has to be blended
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!gstate.isLightingEnabled() && //2D content cannot be rendered with lights on
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!gstate.isFogEnabled() && //2D content cannot be rendered with fog on
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!gstate.isDepthWriteEnabled(); //This breaks minimap in GTA but works elsewhere
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!gstate.isDepthWriteEnabled(); //TODO:this needs to be improved! (GTA-LC, Tekken 6, Sonic Rivals)
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if (hud) {
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render_->SetUniformF1(&u_scaleX, g_Config.fHeadUpDidplayScale * 480.0f / 272.0f);
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render_->SetUniformF1(&u_scaleY, g_Config.fHeadUpDidplayScale);
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