diff --git a/GPU/GLES/ShaderManagerGLES.cpp b/GPU/GLES/ShaderManagerGLES.cpp index 698e7afd49..064abbeeb7 100644 --- a/GPU/GLES/ShaderManagerGLES.cpp +++ b/GPU/GLES/ShaderManagerGLES.cpp @@ -390,7 +390,7 @@ void LinkedShader::UpdateUniforms(u32 vertType, const ShaderID &vsid, bool useBu gstate.isAlphaBlendEnabled() && //2D content has to be blended !gstate.isLightingEnabled() && //2D content cannot be rendered with lights on !gstate.isFogEnabled() && //2D content cannot be rendered with fog on - !gstate.isDepthWriteEnabled(); //This breaks minimap in GTA but works elsewhere + !gstate.isDepthWriteEnabled(); //TODO:this needs to be improved! (GTA-LC, Tekken 6, Sonic Rivals) if (hud) { render_->SetUniformF1(&u_scaleX, g_Config.fHeadUpDidplayScale * 480.0f / 272.0f); render_->SetUniformF1(&u_scaleY, g_Config.fHeadUpDidplayScale);