diff --git a/GPU/Common/FramebufferCommon.cpp b/GPU/Common/FramebufferCommon.cpp index 843cf2774e..a5402b0eed 100644 --- a/GPU/Common/FramebufferCommon.cpp +++ b/GPU/Common/FramebufferCommon.cpp @@ -170,7 +170,7 @@ void FramebufferManagerCommon::DoSetRenderFrameBuffer() { glstate.depthTest.disable(); glstate.colorMask.set(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); glstate.stencilTest.enable(); - glstate.stencilOp.set(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil§ + glstate.stencilOp.set(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil§ glstate.stencilFunc.set(GL_GEQUAL, 0xFE, 0xFF); DrawPlainColor(0x00000000); //glstate.stencilFunc.set(GL_LESS, 0x80, 0xFF); @@ -257,7 +257,7 @@ void FramebufferManagerCommon::DoSetRenderFrameBuffer() { // But only if we really need to, to avoid blinking. bool needsRecreate = vfb->bufferWidth > fb_stride; needsRecreate = needsRecreate || vfb->newWidth > vfb->bufferWidth || vfb->newWidth * 2 < vfb->bufferWidth; - needsRecreate = needsRecreate || vfb->newHeight > vfb->newHeight || vfb->newHeight * 2 < vfb->newHeight; + needsRecreate = needsRecreate || vfb->newHeight > vfb->bufferHeight || vfb->newHeight * 2 < vfb->bufferHeight; if (needsRecreate) { ResizeFramebufFBO(vfb, vfb->width, vfb->height, true); }