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Enable UV prescaling by default.
Fixes #4583. It's been relatively stable since #8283.
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5f80b41fb8
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2 changed files with 1 additions and 3 deletions
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@ -725,7 +725,7 @@ static ConfigSetting debuggerSettings[] = {
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};
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static ConfigSetting speedHackSettings[] = {
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ReportedConfigSetting("PrescaleUV", &g_Config.bPrescaleUV, false, true, true),
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ReportedConfigSetting("PrescaleUVCoords", &g_Config.bPrescaleUV, true, true, true),
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ReportedConfigSetting("DisableAlphaTest", &g_Config.bDisableAlphaTest, false, true, true),
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ConfigSetting(false),
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@ -301,8 +301,6 @@ void GameSettingsScreen::CreateViews() {
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CheckBox *depthWrite = graphicsSettings->Add(new CheckBox(&g_Config.bAlwaysDepthWrite, gr->T("Always Depth Write")));
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depthWrite->SetDisabledPtr(&g_Config.bSoftwareRendering);
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graphicsSettings->Add(new CheckBox(&g_Config.bPrescaleUV, gr->T("Texture Coord Speedhack")));
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static const char *bloomHackOptions[] = { "Off", "Safe", "Balanced", "Aggressive" };
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PopupMultiChoice *bloomHack = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iBloomHack, gr->T("Lower resolution for effects (reduces artifacts)"), bloomHackOptions, 0, ARRAY_SIZE(bloomHackOptions), gr->GetName(), screenManager()));
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bloomHackEnable_ = !g_Config.bSoftwareRendering && (g_Config.iInternalResolution != 1);
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