Enable UV prescaling by default.

Fixes #4583.  It's been relatively stable since #8283.
This commit is contained in:
Unknown W. Brackets 2016-02-07 14:05:53 -08:00
parent 5f80b41fb8
commit 19ec8c9502
2 changed files with 1 additions and 3 deletions

View file

@ -725,7 +725,7 @@ static ConfigSetting debuggerSettings[] = {
};
static ConfigSetting speedHackSettings[] = {
ReportedConfigSetting("PrescaleUV", &g_Config.bPrescaleUV, false, true, true),
ReportedConfigSetting("PrescaleUVCoords", &g_Config.bPrescaleUV, true, true, true),
ReportedConfigSetting("DisableAlphaTest", &g_Config.bDisableAlphaTest, false, true, true),
ConfigSetting(false),

View file

@ -301,8 +301,6 @@ void GameSettingsScreen::CreateViews() {
CheckBox *depthWrite = graphicsSettings->Add(new CheckBox(&g_Config.bAlwaysDepthWrite, gr->T("Always Depth Write")));
depthWrite->SetDisabledPtr(&g_Config.bSoftwareRendering);
graphicsSettings->Add(new CheckBox(&g_Config.bPrescaleUV, gr->T("Texture Coord Speedhack")));
static const char *bloomHackOptions[] = { "Off", "Safe", "Balanced", "Aggressive" };
PopupMultiChoice *bloomHack = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iBloomHack, gr->T("Lower resolution for effects (reduces artifacts)"), bloomHackOptions, 0, ARRAY_SIZE(bloomHackOptions), gr->GetName(), screenManager()));
bloomHackEnable_ = !g_Config.bSoftwareRendering && (g_Config.iInternalResolution != 1);