From 19ec8c9502ab6a71e04c6e7c84e1426c2aa326c4 Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Sun, 7 Feb 2016 14:05:53 -0800 Subject: [PATCH] Enable UV prescaling by default. Fixes #4583. It's been relatively stable since #8283. --- Core/Config.cpp | 2 +- UI/GameSettingsScreen.cpp | 2 -- 2 files changed, 1 insertion(+), 3 deletions(-) diff --git a/Core/Config.cpp b/Core/Config.cpp index 89b515b550..77f0087626 100644 --- a/Core/Config.cpp +++ b/Core/Config.cpp @@ -725,7 +725,7 @@ static ConfigSetting debuggerSettings[] = { }; static ConfigSetting speedHackSettings[] = { - ReportedConfigSetting("PrescaleUV", &g_Config.bPrescaleUV, false, true, true), + ReportedConfigSetting("PrescaleUVCoords", &g_Config.bPrescaleUV, true, true, true), ReportedConfigSetting("DisableAlphaTest", &g_Config.bDisableAlphaTest, false, true, true), ConfigSetting(false), diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index fb586e4591..9b14fe20a2 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -301,8 +301,6 @@ void GameSettingsScreen::CreateViews() { CheckBox *depthWrite = graphicsSettings->Add(new CheckBox(&g_Config.bAlwaysDepthWrite, gr->T("Always Depth Write"))); depthWrite->SetDisabledPtr(&g_Config.bSoftwareRendering); - graphicsSettings->Add(new CheckBox(&g_Config.bPrescaleUV, gr->T("Texture Coord Speedhack"))); - static const char *bloomHackOptions[] = { "Off", "Safe", "Balanced", "Aggressive" }; PopupMultiChoice *bloomHack = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iBloomHack, gr->T("Lower resolution for effects (reduces artifacts)"), bloomHackOptions, 0, ARRAY_SIZE(bloomHackOptions), gr->GetName(), screenManager())); bloomHackEnable_ = !g_Config.bSoftwareRendering && (g_Config.iInternalResolution != 1);