From 142db5d61ec86b5e4fc4f48d0ed5401f79012c11 Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Sat, 6 Nov 2021 11:33:41 -0700 Subject: [PATCH] GLES: Explicitly enable ARB_cull_distance. --- GPU/Common/VertexShaderGenerator.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/GPU/Common/VertexShaderGenerator.cpp b/GPU/Common/VertexShaderGenerator.cpp index bea64c80fb..9dd928f2c2 100644 --- a/GPU/Common/VertexShaderGenerator.cpp +++ b/GPU/Common/VertexShaderGenerator.cpp @@ -147,6 +147,9 @@ bool GenerateVertexShader(const VShaderID &id, char *buffer, const ShaderLanguag if (gl_extensions.APPLE_clip_distance && id.Bit(VS_BIT_VERTEX_RANGE_CULLING)) { gl_exts.push_back("#extension GL_APPLE_clip_distance : enable"); } + if (gl_extensions.ARB_cull_distance && id.Bit(VS_BIT_VERTEX_RANGE_CULLING)) { + gl_exts.push_back("#extension GL_ARB_cull_distance : enable"); + } } ShaderWriter p(buffer, compat, ShaderStage::Vertex, gl_exts.data(), gl_exts.size());