From 0e6c90bc28c30ef5dd5d25af431b5300dbfa21a6 Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Wed, 21 Sep 2022 21:16:56 -0700 Subject: [PATCH] GE Debugger: Default auto flush enabled. It seems like it's usually what one would want, you can disable for debugging state issues. --- Windows/GEDebugger/GEDebugger.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Windows/GEDebugger/GEDebugger.h b/Windows/GEDebugger/GEDebugger.h index c7d70dc3ee..beae98a04a 100644 --- a/Windows/GEDebugger/GEDebugger.h +++ b/Windows/GEDebugger/GEDebugger.h @@ -134,7 +134,7 @@ private: int textureLevel_ = 0; bool showClut_ = false; bool forceOpaque_ = false; - bool autoFlush_ = false; + bool autoFlush_ = true; // The most recent primary/framebuffer and texture buffers. const GPUDebugBuffer *primaryBuffer_ = nullptr; const GPUDebugBuffer *secondBuffer_ = nullptr;