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Remove redundant include and fix comments.
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2 changed files with 3 additions and 5 deletions
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@ -40,8 +40,6 @@
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#include "HLE/sceKernelMemory.h"
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#include "ELF/ParamSFO.h"
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#include "Core/MemMap.h"
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// We gather the game info before actually loading/booting the ISO
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// to determine if the emulator should enable extra memory and
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// double-sized texture coordinates.
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@ -88,7 +86,7 @@ void InitMemoryForGameISO(std::string fileToStart) {
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bool Load_PSP_ISO(const char *filename, std::string *error_string)
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{
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//Mounting stuff relocated to InitMemoryForGameISO due to HD Remaster restructuring of code.
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// Mounting stuff relocated to InitMemoryForGameISO due to HD Remaster restructuring of code.
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std::string sfoPath("disc0:/PSP_GAME/PARAM.SFO");
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PSPFileInfo fileInfo = pspFileSystem.GetFileInfo(sfoPath.c_str());
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@ -76,8 +76,8 @@ bool PSP_Init(const CoreParameter &coreParam, std::string *error_string)
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// Default memory settings
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// Seems to be the safest place currently..
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Memory::g_MemoryEnd = 0x0A000000; //End of PSP User space memory
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Memory::g_MemorySize = 0x2000000; //32 MB of ram by default
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Memory::g_MemoryEnd = 0x0A000000; // End of PSP User space memory
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Memory::g_MemorySize = 0x2000000; // 32 MB of ram by default
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g_RemasterMode = false;
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g_DoubleTextureCoordinates = false;
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