From 0bbcec9ad4b0b75b411e7d6fceb3b84b6b7592ca Mon Sep 17 00:00:00 2001 From: The Dax Date: Sun, 23 Jun 2013 01:37:24 -0400 Subject: [PATCH] Remove redundant include and fix comments. --- Core/PSPLoaders.cpp | 4 +--- Core/System.cpp | 4 ++-- 2 files changed, 3 insertions(+), 5 deletions(-) diff --git a/Core/PSPLoaders.cpp b/Core/PSPLoaders.cpp index 2c58ff540b..3234ae6baf 100644 --- a/Core/PSPLoaders.cpp +++ b/Core/PSPLoaders.cpp @@ -40,8 +40,6 @@ #include "HLE/sceKernelMemory.h" #include "ELF/ParamSFO.h" -#include "Core/MemMap.h" - // We gather the game info before actually loading/booting the ISO // to determine if the emulator should enable extra memory and // double-sized texture coordinates. @@ -88,7 +86,7 @@ void InitMemoryForGameISO(std::string fileToStart) { bool Load_PSP_ISO(const char *filename, std::string *error_string) { - //Mounting stuff relocated to InitMemoryForGameISO due to HD Remaster restructuring of code. + // Mounting stuff relocated to InitMemoryForGameISO due to HD Remaster restructuring of code. std::string sfoPath("disc0:/PSP_GAME/PARAM.SFO"); PSPFileInfo fileInfo = pspFileSystem.GetFileInfo(sfoPath.c_str()); diff --git a/Core/System.cpp b/Core/System.cpp index 2242f660a6..d1f094b932 100644 --- a/Core/System.cpp +++ b/Core/System.cpp @@ -76,8 +76,8 @@ bool PSP_Init(const CoreParameter &coreParam, std::string *error_string) // Default memory settings // Seems to be the safest place currently.. - Memory::g_MemoryEnd = 0x0A000000; //End of PSP User space memory - Memory::g_MemorySize = 0x2000000; //32 MB of ram by default + Memory::g_MemoryEnd = 0x0A000000; // End of PSP User space memory + Memory::g_MemorySize = 0x2000000; // 32 MB of ram by default g_RemasterMode = false; g_DoubleTextureCoordinates = false;