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Update Core/HLE/sceSas.cpp
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595ff3b1fb
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0673217091
1 changed files with 20 additions and 12 deletions
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@ -128,6 +128,10 @@ struct Voice
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int volumeRight;
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int volumeLeftSend; // volume to "Send" (audio-lingo) to the effects processing engine, like reverb
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int volumeRightSend;
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int attack;
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int decay;
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int sustain;
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int release;
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int pitch;
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bool endFlag;
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bool playing;
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@ -293,18 +297,22 @@ void sceSasSetKeyOff()
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RETURN(0);
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}
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void sceSasSetADSR()
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u32 sceSasSetADSR(u32 core, int voiceNum,int flag ,int a, int d, int s, int r)
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{
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u32 core = PARAM(0);
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int voiceNum = PARAM(1);
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int flag = PARAM(2);
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int a = PARAM(3);
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int d = PARAM(4);
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int s = PARAM(5);
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int r = PARAM(6); //??
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DEBUG_LOG(HLE,"UNIMPL 0=sceSasSetADSR(core=%08x, voicenum=%i, flag=%i, a=%08x, d=%08x, s=%08x, r=%08x)",
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core, voiceNum, flag, a,d,s,r);
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RETURN(0);
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//u32 core = PARAM(0);
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//int voiceNum = PARAM(1);
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//int flag = PARAM(2);
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//int a = PARAM(3);
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//int d = PARAM(4);
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//int s = PARAM(5);
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//int r = PARAM(6); //??
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DEBUG_LOG(HLE,"0=sceSasSetADSR(core=%08x, voicenum=%i, flag=%i, a=%08x, d=%08x, s=%08x, r=%08x)",core, voiceNum, flag, a,d,s,r)
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Voice &v = sas.voices[voiceNum];
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if ((flag & 0x1) != 0) v.attack = a;
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if ((flag & 0x2) != 0) v.decay = d;
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if ((flag & 0x4) != 0) v.sustain = s;
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if ((flag & 0x8) != 0) v.release = r;
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return 0;
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}
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void sceSasSetADSRMode()
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@ -412,7 +420,7 @@ const HLEFunction sceSasCore[] =
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{0xad84d37f, sceSasSetPitch, "__sceSasSetPitch"},
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{0x99944089, sceSasSetVoice, "__sceSasSetVoice"}, // (int sasCore, int voice, int vagAddr, int size, int loopmode)
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{0xb7660a23, 0, "__sceSasSetNoise"},
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{0x019b25eb, sceSasSetADSR, "__sceSasSetADSR"},
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{0x019b25eb, WrapU_UIIIIII<sceSasSetADSR>, "__sceSasSetADSR"},
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{0x9ec3676a, sceSasSetADSRMode, "__sceSasSetADSRmode"},
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{0x5f9529f6, 0, "__sceSasSetSL"},
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{0x74ae582a, WrapU_UU<sceSasGetEnvelopeHeight>, "__sceSasGetEnvelopeHeight"},
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