Fix issue where on-screen UI might be invisible in non-buffered rendering

This commit is contained in:
Henrik Rydgard 2015-02-04 17:28:31 +01:00
parent 68cb7cb21a
commit 018b134545

View file

@ -2160,6 +2160,8 @@ void GLES_GPU::ClearShaderCache() {
void GLES_GPU::CleanupBeforeUI() {
// Clear any enabled vertex arrays.
shaderManager_->DirtyLastShader();
glstate.arrayBuffer.bind(0);
glstate.elementArrayBuffer.bind(0);
}
std::vector<FramebufferInfo> GLES_GPU::GetFramebufferList() {