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Fix issue where on-screen UI might be invisible in non-buffered rendering
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@ -2160,6 +2160,8 @@ void GLES_GPU::ClearShaderCache() {
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void GLES_GPU::CleanupBeforeUI() {
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// Clear any enabled vertex arrays.
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shaderManager_->DirtyLastShader();
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glstate.arrayBuffer.bind(0);
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glstate.elementArrayBuffer.bind(0);
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}
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std::vector<FramebufferInfo> GLES_GPU::GetFramebufferList() {
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