From 018b134545d01a099e0c412fb3c6c65fb0a6ffdf Mon Sep 17 00:00:00 2001 From: Henrik Rydgard Date: Wed, 4 Feb 2015 17:28:31 +0100 Subject: [PATCH] Fix issue where on-screen UI might be invisible in non-buffered rendering --- GPU/GLES/GLES_GPU.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/GPU/GLES/GLES_GPU.cpp b/GPU/GLES/GLES_GPU.cpp index 41dc205f1e..d8caced3e9 100644 --- a/GPU/GLES/GLES_GPU.cpp +++ b/GPU/GLES/GLES_GPU.cpp @@ -2160,6 +2160,8 @@ void GLES_GPU::ClearShaderCache() { void GLES_GPU::CleanupBeforeUI() { // Clear any enabled vertex arrays. shaderManager_->DirtyLastShader(); + glstate.arrayBuffer.bind(0); + glstate.elementArrayBuffer.bind(0); } std::vector GLES_GPU::GetFramebufferList() {