Commit graph

56 commits

Author SHA1 Message Date
lightningterror
6a431daffc GS-hw: Extend Blend mix to work when alpha is higher than 1.
Clamp the alpha(As/Af) to 1 in the shader, it is already clamped to 1 in hw blend unit.
It should allow to better render the effects, still not fully accurate but it's closer to what we want.
Hopefully it helps D3D11 more.
2021-12-27 20:22:41 +01:00
Sergeanur
21bc56a8ba GS: Simulate scan mask 2021-12-26 11:51:25 +00:00
Connor McLaughlin
08c00eed1e GS: Unify constant buffers between renderers 2021-12-22 11:41:57 +01:00
lightningterror
9368e29d62 GS-d3d11:fx: Flip x and y dithering positions. 2021-12-19 22:24:30 +01:00
TellowKrinkle
ae8751e9ca GS:DX11: Use GSHWDrawConfig selector structs 2021-12-19 22:21:10 +01:00
TellowKrinkle
da651cabe4 Resources: Move shaders to shared shader/ directory 2021-12-12 06:10:47 -06:00
Renamed from bin/resources/gs_dx11/tfx.fx (Browse further)