Commit graph

17192 commits

Author SHA1 Message Date
refractionpcsx2
a3939d4b90 GS: Allow conversion from PSMTC16S to PSMT8 2023-06-03 19:55:23 +01:00
JordanTheToaster
1826d122f5 GameDB: Various fixes
Fixes for FMVs blowing up the HC in Ace Combat games and FMVs being broken in Jonnys Mad Trixx.
2023-06-01 12:06:16 +01:00
Stenzek
ed6dd6f6cd CI: Update build to use patches.zip instead of cheats 2023-05-31 16:38:14 +01:00
Stenzek
81da9fb5a4 Patch: Add new toggleable cheat and patch interface 2023-05-31 16:38:14 +01:00
Mrlinkwii
ec35330593 GameDB: Fixes for Onimusha Warlords 2023-05-30 23:52:59 +01:00
Stenzek
f741953ee4 Qt: Add memory cards to per-game settings 2023-05-30 18:21:00 +01:00
lightningterror
c0343897cd GameDB: Add full mipmap with ps2 trilinear to ESPN NFL 2K5.
Improves textures to match sw renderer.
2023-05-30 16:16:34 +02:00
refractionpcsx2
d880f8cde5 GS-TC: Fix bugs with target resize and borders in texture min max 2023-05-30 13:32:30 +02:00
TheLastRar
1175bd822c Github: Update issue template
Corrects spelling of appropriate
Adds text area for logs/dumps for the application template
Clarifies that dumps should be in a zip file
2023-05-28 19:29:14 +01:00
Stenzek
63a141abe6 GS/HW: Don't preload large framebuffer alpha textures 2023-05-28 17:31:04 +01:00
Stenzek
abce57ce9c GS: Enable API debug logging in Devel builds 2023-05-28 14:55:53 +01:00
JordanTheToaster
c471f7cf6c GameDB: Urban Chaos Light alignment fix
Fixes light alignment at native resolution to match software.
2023-05-28 01:33:05 +01:00
TellowKrinkle
656c2775ac CMake: Add vtune support on Windows 2023-05-27 17:54:53 +02:00
TellowKrinkle
a2c6e050d7 VMManager: MacOS CPU count detection 2023-05-27 04:57:50 +01:00
Mrlinkwii
f3adb05b1c GameDB: add various entries 2023-05-26 19:43:34 +01:00
Stenzek
bfc3d2e1d4 Patch: Rename le{short,word,double} to be{short,word,double}
MIPS is little endian, not big endian. Having little endian commands
suggests to the reader that the "normal" format is big endian, which is
obviously incorrect.
2023-05-25 16:47:36 +01:00
Stenzek
680affd1fe Common: Add ByteSwap.h
Provides a C++23-like std::byteswap implementation.
2023-05-25 16:47:36 +01:00
TellowKrinkle
ab1d2009a0 Core: Use 2MB stacks for µVU 2023-05-25 16:16:14 +01:00
lightningterror
8196f46721 GS-Metal: Fix Wunused-variable warnings. 2023-05-25 13:24:40 +02:00
Stenzek
44460365c0 GS/HW: Vectorize mem clears 2023-05-25 09:49:31 +01:00
Stenzek
38d9aa5e73 GS/HW: Detect row/page-based split clears
And turn them into a single mem clear.
2023-05-25 09:49:31 +01:00
descawed
830db2b326 GameDB: Fix missing textures in Galerians: Ash 2023-05-25 09:48:58 +01:00
refractionpcsx2
51165f6061 Patches: Fix parsing of double words. Expand error log. 2023-05-24 19:49:32 +01:00
Mrlinkwii
2a9d38048e github: update issue templates 2023-05-24 17:44:47 +01:00
Stenzek
bba65b8a82 Patch: Discard patches with non-hex addresses/values 2023-05-24 12:24:47 +01:00
Stenzek
884086ba76 StringUtil: Fix incorrect value of endptr
And add associated unit tests.
2023-05-24 12:24:47 +01:00
Ty Lamontagne
1fa6614cd5 Achievements: Implement the ELF suffix hack from CDVD when hashing 2023-05-23 09:56:08 +01:00
Mrlinkwii
57581724cd GameDB: add missing entries 2023-05-23 10:17:02 +02:00
lightningterror
0ae6f7efc5 GameDB: Add full mipmap with ps2 trilinear to 2002 FIFA World Cup.
Improves ground textures to match sw renderer.
2023-05-22 15:27:07 +02:00
Abel Briggs
d0346436fb LogSink: Log BIOS print syscall messages if EE console is enabled 2023-05-22 08:37:50 +01:00
JordanTheToaster
1b28980454 GameDB: HP COS Fixes
Fixes for Full mipmapping causing texture problems with Harrys and lighting being wonky at lower than full blending.
2023-05-21 15:48:25 +01:00
Stenzek
90a6088d61 GSRunner: Fix log file writing
Wasn't getting flushed/closed on shutdown.
2023-05-21 08:52:45 +01:00
TellowKrinkle
338a2beaf0 GS:MTL: Remove pre-10.14 fallback
We no longer support pre-10.14
2023-05-20 10:59:23 +02:00
TellowKrinkle
ff9a910c1a GS:MTL: Use GSTexture base class's clear tracking 2023-05-20 10:59:23 +02:00
TellowKrinkle
d88921bb58 GS: Remove ClearStencil from GSDevice
It's never used generically, and GSTexture's shared clear tracking doesn't support it
If anyone ever actually needs this, they should update GSTexture to make it properly tracked into a render pass load action
2023-05-20 10:59:23 +02:00
TellowKrinkle
c1f3f0a247 GS: Fix index expand buffer size
Expansion multiplies indices by 4 for vertices, so the maximum is 65535 / 4 = 16383
2023-05-20 10:59:23 +02:00
TellowKrinkle
df847835ad GS:MTL: Implement DrawMultiStretchRects 2023-05-20 10:59:23 +02:00
TellowKrinkle
8aad1c78af GS:MTL: Remove hdr copy pipeline
No longer needed
2023-05-20 10:59:23 +02:00
TellowKrinkle
7c97cf4799 GS:MTL: Implement InvalidateRenderTarget 2023-05-20 10:59:23 +02:00
TellowKrinkle
fd11523cf4 GS:MTL: Implement ClearSamplerCache 2023-05-20 10:59:23 +02:00
TellowKrinkle
a293a9bd4b GS:GL: Fix GLContextAGL compile 2023-05-20 10:59:23 +02:00
refractionpcsx2
8de0eb3c06 GameDB: Readd software FMV fix for Onimusha Warlords (PAL) 2023-05-19 06:40:06 +01:00
refractionpcsx2
8bff172f0b GS: Extract end block address in to helper function 2023-05-19 06:40:06 +01:00
refractionpcsx2
7f26595804 GS-HW: Avoid clears with new targets 2023-05-19 06:40:06 +01:00
lightningterror
68ec70f24f GameDB: Add full mipmap with ps2 trilinear to Super Monkey Ball Adventure.
Improves textures to match sw renderer.
2023-05-18 21:41:59 +02:00
lightningterror
836591a44f GameDB: Correct a couple of regions for games.
From PAL-E to PAL-A.
From NTSC-J to NTSC-K.
2023-05-18 21:41:59 +02:00
refractionpcsx2
dd4ded3d4b GameDB: Add missing COP2 patches for Call of Duty Finest Hour 2023-05-16 23:16:13 +01:00
Mrlinkwii
995e294856 GameDB : fixes for Bonus Demo 6 2023-05-16 19:55:03 +01:00
Stenzek
c4e623eec2 VMManager: Don't rescan symbols when swapping discs
The ELF isn't changing.
2023-05-16 12:58:19 +01:00
Stenzek
61253d8201 VMManager: Reload settings after shutting down
Prevents any whacky settings from the previous game hanging around until
the next one boots.
2023-05-16 12:58:19 +01:00