nulldc-360/plugins/drkPvr/TexCache.cpp

129 lines
No EOL
2.3 KiB
C++

#include "TexCache.h"
#include "regs.h"
u32 detwiddle[2][8][1024];
//input : address in the yyyyyxxxxx format
//output : address in the xyxyxyxy format
//U : x resolution , V : y resolution
//twidle works on 64b words
u32 fastcall twiddle_fast(u32 x,u32 y,u32 bcx,u32 bcy)
{
return detwiddle[0][bcy][x]+detwiddle[1][bcx][y];
}
u32 fastcall twiddle_razi_(u32 x,u32 y,u32 x_sz,u32 y_sz)
{
u32 rv=0;//low 2 bits are directly passed -> needs some misc stuff to work.However
//Pvr internaly maps the 64b banks "as if" they were twidled :p
u32 sh=0;
x_sz>>=1;
y_sz>>=1;
while(x_sz!=0 || y_sz!=0)
{
if (y_sz)
{
u32 temp=y&1;
rv|=temp<<sh;
y_sz>>=1;
y>>=1;
sh++;
}
if (x_sz)
{
u32 temp=x&1;
rv|=temp<<sh;
x_sz>>=1;
x>>=1;
sh++;
}
}
return rv;
}
u32 unpack_4_to_8_tw[16];
u32 unpack_5_to_8_tw[32];
u32 unpack_6_to_8_tw[64];
void BuildTwiddleTables()
{
for (u32 s=0;s<8;s++)
{
u32 x_sz=1024;
u32 y_sz=8<<s;
for (u32 i=0;i<x_sz;i++)
{
detwiddle[0][s][i]=twiddle_razi_(i,0,x_sz,y_sz);
detwiddle[1][s][i]=twiddle_razi_(0,i,y_sz,x_sz);
}
}
//also fill in the texture cvt tables !
for (int i=0;i<(1<<4);i++)
{
unpack_4_to_8_tw[i]=((i)<<4)|(i>>0);
}
for (int i=0;i<(1<<5);i++)
{
unpack_5_to_8_tw[i]=((i)<<3)|(i>>2);
}
for (int i=0;i<(1<<6);i++)
{
unpack_6_to_8_tw[i]=((i)<<2)|(i>>4);
}
}
u8* vq_codebook;
u32 palette_index;
u32 palette_lut[1024];
bool pal_needs_update=true;
u32 _pal_rev_256[4]={0};
u32 _pal_rev_16[64]={0};
u32 pal_rev_256[4]={0};
u32 pal_rev_16[64]={0};
void palette_update()
{
if (pal_needs_update==false)
return;
memcpy(pal_rev_256,_pal_rev_256,sizeof(pal_rev_256));
memcpy(pal_rev_16,_pal_rev_16,sizeof(pal_rev_16));
#define PixelPacker pp_dx
pal_needs_update=false;
switch(PAL_RAM_CTRL&3)
{
case 0:
for (int i=0;i<1024;i++)
{
palette_lut[i]=ARGB1555_TW(PALETTE_RAM[i]);
}
break;
case 1:
for (int i=0;i<1024;i++)
{
palette_lut[i]=ARGB565_TW(PALETTE_RAM[i]);
}
break;
case 2:
for (int i=0;i<1024;i++)
{
palette_lut[i]=ARGB4444_TW(PALETTE_RAM[i]);
}
break;
case 3:
for (int i=0;i<1024;i++)
{
palette_lut[i]=PALETTE_RAM[i];//argb 8888 :p
}
break;
}
}