mirror of
https://github.com/extremscorner/not64.git
synced 2025-04-02 10:52:37 -04:00
Added M.2 Loader support. Added directory structure creation. Added USB storage device name compatibility. Fixed Wii Remote extension controller hotplug. Fixed LoadButtonSlot argument. Fixed RSP DMA memory alignment. Fixed viewport flipping. Other minor fixes.
325 lines
10 KiB
C++
325 lines
10 KiB
C++
/**
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* Wii64 - MainFrame.cpp
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* Copyright (C) 2009, 2010 sepp256
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*
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* Wii64 homepage: http://www.emulatemii.com
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* email address: sepp256@gmail.com
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*
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*
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* This program is free software; you can redistribute it and/
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* or modify it under the terms of the GNU General Public Li-
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* cence as published by the Free Software Foundation; either
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* version 2 of the Licence, or any later version.
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*
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* This program is distributed in the hope that it will be use-
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* ful, but WITHOUT ANY WARRANTY; without even the implied war-
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* ranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public Licence for more details.
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*
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**/
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#include "MenuContext.h"
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#include "MainFrame.h"
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#include "SettingsFrame.h"
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#include "../libgui/Button.h"
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#include "../libgui/Gui.h"
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#include "../libgui/InputStatusBar.h"
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#include "../libgui/resources.h"
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//#include "../libgui/InputManager.h"
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#include "../libgui/FocusManager.h"
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#include "../libgui/CursorManager.h"
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#include "../libgui/MessageBox.h"
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#include "../main/wii64config.h"
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#ifdef DEBUGON
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# include <debug.h>
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#endif
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extern "C" {
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#ifdef WII
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#include <di/di.h>
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#endif
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#include "../gc_memory/memory.h"
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#include "../gc_memory/Saves.h"
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#include "../main/plugin.h"
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#include "../main/guifuncs.h"
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#include "../main/savestates.h"
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#include "../fileBrowser/fileBrowser.h"
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#include "../fileBrowser/fileBrowser-libfat.h"
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#include "../fileBrowser/fileBrowser-CARD.h"
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#include "../fileBrowser/fileBrowser-SMB.h"
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#include "../main/gc_dvd.h"
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}
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#include <ogc/dvd.h>
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void Func_LoadROM();
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void Func_CurrentROM();
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void Func_Settings();
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void Func_Credits();
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void Func_ExitToLoader();
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void Func_PlayGame();
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#define NUM_MAIN_BUTTONS 6
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#define FRAME_BUTTONS mainFrameButtons
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#define FRAME_STRINGS mainFrameStrings
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char FRAME_STRINGS[7][20] =
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{ "Load ROM",
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"Current ROM",
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"Settings",
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"Credits",
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"Quit",
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"Play Game",
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"Resume Game"};
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struct ButtonInfo
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{
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menu::Button *button;
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int buttonStyle;
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char* buttonString;
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float x;
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float y;
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float width;
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float height;
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int focusUp;
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int focusDown;
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int focusLeft;
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int focusRight;
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ButtonFunc clickedFunc;
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ButtonFunc returnFunc;
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} FRAME_BUTTONS[NUM_MAIN_BUTTONS] =
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{ // button buttonStyle buttonString x y width height Up Dwn Lft Rt clickFunc returnFunc
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{ NULL, BTN_A_NRM, FRAME_STRINGS[0], 315.0, 60.0, 200.0, 56.0, 5, 1, -1, -1, Func_LoadROM, NULL }, // Load ROM
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{ NULL, BTN_A_NRM, FRAME_STRINGS[1], 315.0, 120.0, 200.0, 56.0, 0, 2, -1, -1, Func_CurrentROM, NULL }, // Current ROM
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{ NULL, BTN_A_NRM, FRAME_STRINGS[2], 315.0, 180.0, 200.0, 56.0, 1, 3, -1, -1, Func_Settings, NULL }, // Settings
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{ NULL, BTN_A_NRM, FRAME_STRINGS[3], 315.0, 240.0, 200.0, 56.0, 2, 4, -1, -1, Func_Credits, NULL }, // Credits
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{ NULL, BTN_A_NRM, FRAME_STRINGS[4], 315.0, 300.0, 200.0, 56.0, 3, 5, -1, -1, Func_ExitToLoader, NULL }, // Exit to Loader
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{ NULL, BTN_A_NRM, FRAME_STRINGS[5], 315.0, 360.0, 200.0, 56.0, 4, 0, -1, -1, Func_PlayGame, NULL }, // Play/Resume Game
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};
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MainFrame::MainFrame()
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{
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inputStatusBar = new menu::InputStatusBar(450,100);
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add(inputStatusBar);
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for (int i = 0; i < NUM_MAIN_BUTTONS; i++)
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FRAME_BUTTONS[i].button = new menu::Button(FRAME_BUTTONS[i].buttonStyle, &FRAME_BUTTONS[i].buttonString,
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FRAME_BUTTONS[i].x, FRAME_BUTTONS[i].y,
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FRAME_BUTTONS[i].width, FRAME_BUTTONS[i].height);
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for (int i = 0; i < NUM_MAIN_BUTTONS; i++)
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{
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if (FRAME_BUTTONS[i].focusUp != -1) FRAME_BUTTONS[i].button->setNextFocus(menu::Focus::DIRECTION_UP, FRAME_BUTTONS[FRAME_BUTTONS[i].focusUp].button);
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if (FRAME_BUTTONS[i].focusDown != -1) FRAME_BUTTONS[i].button->setNextFocus(menu::Focus::DIRECTION_DOWN, FRAME_BUTTONS[FRAME_BUTTONS[i].focusDown].button);
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if (FRAME_BUTTONS[i].focusLeft != -1) FRAME_BUTTONS[i].button->setNextFocus(menu::Focus::DIRECTION_LEFT, FRAME_BUTTONS[FRAME_BUTTONS[i].focusLeft].button);
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if (FRAME_BUTTONS[i].focusRight != -1) FRAME_BUTTONS[i].button->setNextFocus(menu::Focus::DIRECTION_RIGHT, FRAME_BUTTONS[FRAME_BUTTONS[i].focusRight].button);
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FRAME_BUTTONS[i].button->setActive(true);
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if (FRAME_BUTTONS[i].clickedFunc) FRAME_BUTTONS[i].button->setClicked(FRAME_BUTTONS[i].clickedFunc);
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if (FRAME_BUTTONS[i].returnFunc) FRAME_BUTTONS[i].button->setReturn(FRAME_BUTTONS[i].returnFunc);
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add(FRAME_BUTTONS[i].button);
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menu::Cursor::getInstance().addComponent(this, FRAME_BUTTONS[i].button, FRAME_BUTTONS[i].x,
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FRAME_BUTTONS[i].x+FRAME_BUTTONS[i].width, FRAME_BUTTONS[i].y,
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FRAME_BUTTONS[i].y+FRAME_BUTTONS[i].height);
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}
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setDefaultFocus(FRAME_BUTTONS[0].button);
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setEnabled(true);
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}
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MainFrame::~MainFrame()
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{
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for (int i = 0; i < NUM_MAIN_BUTTONS; i++)
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{
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menu::Cursor::getInstance().removeComponent(this, FRAME_BUTTONS[i].button);
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delete FRAME_BUTTONS[i].button;
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}
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delete inputStatusBar;
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}
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extern MenuContext *pMenuContext;
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void Func_LoadROM()
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{
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pMenuContext->setActiveFrame(MenuContext::FRAME_LOADROM);
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}
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extern BOOL hasLoadedROM;
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void Func_CurrentROM()
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{
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if(!hasLoadedROM)
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{
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menu::MessageBox::getInstance().setMessage("Please load a ROM first");
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return;
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}
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pMenuContext->setActiveFrame(MenuContext::FRAME_CURRENTROM);
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}
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void Func_Settings()
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{
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menu::Gui::getInstance().menuLogo->setLocation(580.0, 410.0, -50.0);
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pMenuContext->setActiveFrame(MenuContext::FRAME_SETTINGS,SettingsFrame::SUBMENU_GENERAL);
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}
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void Func_Credits()
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{
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char CreditsInfo[512] = "";
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strcat(CreditsInfo,"Not64 Build: " __DATE__ " " __TIME__ "\n");
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strcat(CreditsInfo,"Modified by Extrems' Corner.org\n");
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strcat(CreditsInfo,"\n");
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strcat(CreditsInfo,"Wii64 Team:\n");
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strcat(CreditsInfo,"tehpola - core\n");
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strcat(CreditsInfo,"sepp256 - graphics & menu\n");
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strcat(CreditsInfo,"emu_kidid - general coding\n");
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strcat(CreditsInfo,"\n");
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strcat(CreditsInfo,"Special thanks to:\n");
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strcat(CreditsInfo,"drmr - menu graphics\n");
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#ifdef HW_RVL
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strcat(CreditsInfo,"Team Twiizers - for Wii homebrew\n");
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#endif
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strcat(CreditsInfo,"Mupen64Plus contributors\n");
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menu::MessageBox::getInstance().setMessage(CreditsInfo);
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}
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extern char shutdown;
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void Func_ExitToLoader()
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{
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if(menu::MessageBox::getInstance().askMessage("Are you sure you want to exit to loader?"))
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shutdown = 2;
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}
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extern "C" {
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void cpu_init();
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void cpu_deinit();
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}
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extern "C" {
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void pauseAudio(void); void pauseInput(void);
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void resumeAudio(void); void resumeInput(void);
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void go(void);
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}
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extern char menuActive;
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extern char autoSave;
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extern BOOL sramWritten;
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extern BOOL eepromWritten;
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extern BOOL mempakWritten;
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extern BOOL flashramWritten;
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extern "C" unsigned int usleep(unsigned int us);
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void Func_PlayGame()
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{
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if(!hasLoadedROM)
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{
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menu::MessageBox::getInstance().setMessage("Please load a ROM first");
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return;
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}
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//Wait until 'A' button released before play/resume game
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menu::Cursor::getInstance().setFreezeAction(true);
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menu::Focus::getInstance().setFreezeAction(true);
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int buttonHeld = 1;
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while(buttonHeld)
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{
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buttonHeld = 0;
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menu::Gui::getInstance().draw();
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for (int i=0; i<4; i++)
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{
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if((u16)PAD_ButtonsHeld(i)) buttonHeld++;
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#ifdef HW_RVL
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if(WPAD_ButtonsHeld(i)) buttonHeld++;
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#endif
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}
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}
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menu::Cursor::getInstance().setFreezeAction(false);
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menu::Focus::getInstance().setFreezeAction(false);
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menu::Gui::getInstance().gfx->clearEFB((GXColor){0, 0, 0, 0xFF}, 0x000000);
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pause_netinit_thread();
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pauseRemovalThread();
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resumeAudio();
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resumeInput();
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menuActive = 0;
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#ifdef DEBUGON
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_break();
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#endif
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new_frame();
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new_vi();
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go();
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#ifdef DEBUGON
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_break();
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#endif
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menuActive = 1;
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pauseInput();
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pauseAudio();
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if(autoSave==AUTOSAVE_ENABLE) {
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if(flashramWritten || sramWritten || eepromWritten || mempakWritten) { //something needs saving
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switch (nativeSaveDevice)
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{
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case NATIVESAVEDEVICE_SD:
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case NATIVESAVEDEVICE_FAT:
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// Adjust saveFile pointers
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saveFile_dir = (nativeSaveDevice==NATIVESAVEDEVICE_SD) ? &saveDir_libfat_Default:&saveDir_libfat;
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saveFile_readFile = fileBrowser_libfat_readFile;
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saveFile_writeFile = fileBrowser_libfat_writeFile;
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saveFile_init = fileBrowser_libfat_init;
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saveFile_deinit = fileBrowser_libfat_deinit;
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break;
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case NATIVESAVEDEVICE_CARDA:
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case NATIVESAVEDEVICE_CARDB:
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// Adjust saveFile pointers
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saveFile_dir = (nativeSaveDevice==NATIVESAVEDEVICE_CARDA) ? &saveDir_CARD_SlotA:&saveDir_CARD_SlotB;
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saveFile_readFile = fileBrowser_CARD_readFile;
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saveFile_writeFile = fileBrowser_CARD_writeFile;
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saveFile_init = fileBrowser_CARD_init;
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saveFile_deinit = fileBrowser_CARD_deinit;
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break;
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}
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// Try saving everything
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int amountSaves = flashramWritten + sramWritten + eepromWritten + mempakWritten;
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int result = 0;
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saveFile_init(saveFile_dir);
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result += saveEeprom(saveFile_dir);
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result += saveSram(saveFile_dir);
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result += saveMempak(saveFile_dir);
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result += saveFlashram(saveFile_dir);
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saveFile_deinit(saveFile_dir);
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if (result==amountSaves) { //saved all of them ok
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switch (nativeSaveDevice)
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{
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case NATIVESAVEDEVICE_SD:
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menu::MessageBox::getInstance().fadeMessage("Automatically saved to SD card");
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break;
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case NATIVESAVEDEVICE_FAT:
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menu::MessageBox::getInstance().fadeMessage("Automatically saved to FAT device");
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break;
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case NATIVESAVEDEVICE_CARDA:
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menu::MessageBox::getInstance().fadeMessage("Automatically saved to Memory Card A");
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break;
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case NATIVESAVEDEVICE_CARDB:
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menu::MessageBox::getInstance().fadeMessage("Automatically saved to Memory Card B");
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break;
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}
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flashramWritten = sramWritten = eepromWritten = mempakWritten = 0; //nothing new written since save
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}
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else
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menu::MessageBox::getInstance().setMessage("Failed to save game"); //one or more failed to save
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}
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}
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continueRemovalThread();
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resume_netinit_thread();
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FRAME_BUTTONS[5].buttonString = FRAME_STRINGS[6];
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menu::Cursor::getInstance().clearCursorFocus();
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menu::Focus::getInstance().clearPrimaryFocus();
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}
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void Func_SetPlayGame()
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{
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FRAME_BUTTONS[5].buttonString = FRAME_STRINGS[5];
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pMenuContext->getFrame(MenuContext::FRAME_MAIN)->setDefaultFocus(FRAME_BUTTONS[5].button);
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}
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