Commit graph

1116 commits

Author SHA1 Message Date
Extrems
1c519b2c0f Fixed depth range issues. 2020-05-18 17:48:07 -04:00
Extrems
0d0562ec3b Fixed exploding geometry.
Fixed fogging with zero multiplier.
Fixed audio sampling rate for demos.
2020-05-14 13:20:50 -04:00
Extrems
8be842aa43 Added SD2SP2 support.
Improved IDE-EXI support.
Changed 16Kbit EEPROM list to use ROM ID.
Updated 16Kbit EEPROM list from Project64.
Updated Mupen64Plus RSP HLE plugin.
2020-05-09 11:16:42 -04:00
Extrems
1bb10eb21d 2017-10-09 13:55:01 -04:00
Extrems
6d9c01a485 2017-10-06 13:35:48 -04:00
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866fce20ed 2017-10-03 21:00:42 -04:00
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223c058983 2017-09-30 16:55:02 -04:00
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fd4dfd02d4 2017-09-25 17:20:01 -04:00
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34c74cb91a 2016-12-09 21:49:26 -05:00
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0f3da0dfae 2016-11-27 21:08:06 -05:00
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56d9e9f69b 2016-11-26 19:34:00 -05:00
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304c56f72c 2016-04-20 14:29:23 -04:00
Extrems
7d39fbc8b4 2015-02-05 04:08:28 -05:00
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a6a27c8b75 2015-02-04 04:12:48 -05:00
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426ac4db5a 2015-02-04 04:02:53 -05:00
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46d9a301bb 2015-02-04 03:10:12 -05:00
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561e8c3287 2015-02-04 03:06:20 -05:00
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b6084c1d31 2015-02-04 03:02:51 -05:00
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74c727b4c6 2015-02-04 02:56:45 -05:00
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1a42cd3159 2015-02-04 02:52:54 -05:00
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59a38add3a 2015-02-04 02:45:36 -05:00
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3cde57f6c3 2015-02-04 02:42:06 -05:00
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b4702846a2 2015-02-04 02:32:38 -05:00
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48d2950e04 2015-02-04 02:26:00 -05:00
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4bc659471a 2015-02-04 02:19:58 -05:00
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0994573e4e 2015-02-04 02:11:59 -05:00
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1b85d78c76 2015-02-04 02:07:05 -05:00
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deb6357eda 2015-02-04 02:03:20 -05:00
sepp256
31252de3d6 More beta 1.1 documentation updates. 2010-05-29 02:16:01 +00:00
sepp256
59c938702c Updating documentation for beta 1.1 2010-05-29 02:15:05 +00:00
emukidid
4f2aea8991 DVD Disc swapping fixed (still relying on DI_Mount() but using ppc reads) 2010-05-29 00:50:38 +00:00
sepp256
5abaf0728c Reworked Matrix Transforms. 2010-05-28 15:52:19 +00:00
sepp256
70b4940382 Matrix cleanup. 2010-05-28 15:51:32 +00:00
tehpola
ce78c0f9b2 Using elf2dol for GC builds 2010-05-28 13:48:36 +00:00
sepp256
10ea53b3a8 Adjusted scissoring so that it trims to the viewport only for triangles. 2010-05-28 12:25:36 +00:00
sepp256
30c1e0611b Improvements to VI timing. Preserve DEBUG on screen when displaying load icon. 2010-05-28 12:25:13 +00:00
emukidid
02d3207966 Save states now mute audio, fixed fclose to be gzclose, cleaned up naming code, added save creation check. 2010-05-28 08:34:15 +00:00
sepp256
70ee975465 Prevent loading icon from blanking out screen. 2010-05-28 03:22:40 +00:00
sepp256
f3dd187050 Quick fix for games that start with audio.
Updating Debug text before rendering gfx was killing something.
Work out a real fix later.
2010-05-28 03:22:14 +00:00
sepp256
2765ee373e Fixed EFB copying when when FPS > VI/s. 2010-05-28 03:21:53 +00:00
tehpola
67ae68a620 Merging 64-bit branch comparisons into ps3 branch. 2010-05-28 03:19:46 +00:00
sepp256
35b283146e Some fixes to matrix loading.
Tweaked credits.
2010-05-28 01:59:34 +00:00
tehpola
a8f8e41942 Adding some missing items to the change log, updating the settings and controls section. 2010-05-27 22:56:13 +00:00
tehpola
a6893baa17 Partially updating documentation for Beta 1.1. It still needs the settings and controls sections updated. 2010-05-27 22:49:58 +00:00
tehpola
bee23ca663 Updating my copyright dates. 2010-05-27 22:48:53 +00:00
tehpola
c3fc96564a Merging previous commit from tehpola branch: use 32-bit branch comparisons when they are comparing known 32-bit values. 2010-05-27 22:47:40 +00:00
tehpola
ba8f8bda35 Only do 64-bit branch comparisons if the operators are mapped as 64-bit or not mapped at all. 2010-05-27 22:46:55 +00:00
tehpola
f9b3b1ac92 Merging previous changes from tehpola branch to trunk: don't invalidate high word in a read-32-bit-after-64-bit-write, and do all branch comparisons as 64-bit. 2010-05-27 22:42:02 +00:00
tehpola
5861bd8d4a 64-bit branch comparisons. Currently this will always do the 64-bit branch comparisons even if it can tell that its not necessary. I will try to improve on that after I verify this works. 2010-05-27 20:59:12 +00:00
tehpola
c6a0784969 Fix to 32-bit GPR mapping behavior (no longer invalidate upper 64 bits regardless of whether they are dirty); however this doesn't really fix the root cause of eg DK64 issues. 2010-05-27 20:33:44 +00:00