emukidid
dd06066cd5
Disabled threaded libfat removal for GC, it clashes with EXI causing reads to fail.
2009-11-09 21:25:40 +00:00
sepp256
31feb9f984
missing MENU_V2 conditional
2009-11-09 19:01:23 +00:00
sepp256
7765fe0fc8
Updated Gamecube build.
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There's a problem with the ROM cache load when loading a ROM. The ROM loading bar doesn't fill out all the way. If it's partially loading a ROM, the loading bar freezes. If it fully loads the ROM, the emulator freezes on "Play Game"
2009-11-09 19:00:59 +00:00
tehpola
5615991bba
DC Flush + IC Invalidate changes to the linking branch
2009-11-09 18:59:47 +00:00
tehpola
b6113feb49
Correct read-after-free to fix bug in remove_outgoing_links; however, there seems to be an issue remaining in incoming links.
2009-11-09 18:59:01 +00:00
tehpola
683033e1d4
Function linking implementation. However, there's a bug in remove_incoming_links that prevents it from working properly as is.
2009-11-09 18:58:11 +00:00
sepp256
0a996b5b21
Improvements to Vertex transforms:
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- Now rendering near clipped triangles (Zelda MM intro)
- eliminated div0 problem when clipping triangles (Zelda OOT in-game menu)
- better handling of G_ZBUFFER flab (Zelda OOT throbbing heart & triangles on map)
Todo: Larger overhaul needed to get some other transform functionality working properly.
2009-11-09 18:56:45 +00:00
tehpola
0a6ec1125c
Adding compare_core code to my branch from ps3
2009-11-09 18:43:18 +00:00
sepp256
c0ea88d60b
Fixed Multitextured Rectangles.
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Improved TEV Combiner. (It's not 100%, yet)
Flames on Zelda OOT and Zelda MM splash screens work now.
2009-11-09 18:41:19 +00:00
emukidid
da8b7279fe
Fix cut off text in ROM loading message.
2009-11-09 10:37:22 +00:00
sepp256
138fe77586
Fixed clipping in Mario Kart. Let me know if you see other scissoring problems.
2009-11-09 06:09:27 +00:00
emukidid
4fc111c185
DK64 no eeprom16k and Thread won't resume/pause if it's already running or paused.
2009-11-08 21:35:07 +00:00
sepp256
df9e563329
Fixed background color in Mario Kart after playing Mario64 in castle.
2009-11-08 05:25:32 +00:00
sepp256
e115f9b99f
Added a little more GX cleanup before FPS display. Seems to have stopped the FPS flashing in Zelda OOT.
2009-11-08 05:25:12 +00:00
sepp256
5a2242e4b7
Added headers to some menuV1 source files.
2009-11-08 05:24:53 +00:00
sepp256
bfb3016ac3
Added headers to GX_gfx source files.
2009-11-08 05:24:29 +00:00
sepp256
de0a0bc3cb
Added headers to mupen64_soft_gfx source files.
2009-11-08 05:23:11 +00:00
sepp256
9c7778e5ba
Added headers to menu source files.
2009-11-08 05:22:49 +00:00
sepp256
38893a9012
Added headers to libGui source files.
2009-11-08 05:22:04 +00:00
sepp256
729c7393d6
Changed numbers on input status bar.
2009-11-08 05:21:15 +00:00
sepp256
1e60612d99
Fixed a bug when popping up a message box while a fading message is active.
2009-11-08 05:20:55 +00:00
sepp256
48c4b1879d
Added ConfigureInput Frame.
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Added option to auto assign controllers or manually assign them.
Various changes to input plugin.
2009-11-08 05:20:38 +00:00
sepp256
2a27697366
Various modifications to gc_input plugin and menu input management.
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Added crude input status indicator to MainFrame.
Inputs are currently updated automatically while menu is running.
2009-11-08 05:19:46 +00:00
emukidid
9c7565ceed
stop condition used in libfat to know whether to pause/resume the thread.
2009-11-08 00:28:30 +00:00
emukidid
b308f69b18
Fixed up device shutdown in fileBrowser-libfat.c
2009-11-08 00:27:37 +00:00
emukidid
ad69286f2a
Save swapper deleted and moved to team tools repo
2009-11-07 23:55:49 +00:00
emukidid
37f24d7bb0
Code cleanup in libfat device init.
2009-11-07 23:54:35 +00:00
emukidid
af83880d7f
Fix to not pause/resume the device thread in-game.
2009-11-07 23:53:09 +00:00
emukidid
626a8dd242
Device thread pausing/resuming integrated into save state writing/reading.
2009-11-07 23:22:25 +00:00
emukidid
1a77d85a95
Threaded SD & USB device removal ported to menuV1.
2009-11-07 23:12:07 +00:00
emukidid
9d1a7e692a
SD/USB device removal thread. It's toggled on menu entry/exit so it doesn't do any harm to performance.
2009-11-07 23:07:46 +00:00
emukidid
0eb5b4489b
Saveswapper code cleaned up.
2009-11-07 23:05:01 +00:00
emukidid
1b38e6afac
If the delay slot of the function ending branch/jump is a branch/jump destination, create a jump pad. This fixes DK64. (ported from /ps3)
2009-11-07 23:03:46 +00:00
tehpola
1638a99682
If the delay slot of the function ending branch/jump is a branch/jump destination, create a jump pad. This fixes DK64.
2009-11-07 15:26:09 +00:00
emukidid
0262e20018
new save state behavior for menuV1 implemented.
2009-11-07 14:02:15 +00:00
emukidid
7baccf4a1e
Proper save state loading and saving behavior.
2009-11-07 13:41:13 +00:00
sepp256
7e0b032408
Fixed credits text being cut off.
2009-11-06 13:53:27 +00:00
sepp256
504885064c
Credits take 2.
2009-11-06 13:52:57 +00:00
sepp256
e4b7f6e80b
DIR entries are now a different color than files.
2009-11-06 13:52:37 +00:00
sepp256
b11b1f510f
Updated Credits screen
2009-11-06 13:52:11 +00:00
sepp256
6034dee598
Fixed Button heights with new style.
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Moved filebrowser frame to new button style.
Tweaked font centering.
2009-11-06 13:51:42 +00:00
sepp256
352ab3422d
Fixed cursor so that the tip of the finger is exactly where you are pointing.
2009-11-06 13:51:15 +00:00
sepp256
6ec67b26e6
Improvements made to 'M' logo.
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Added 'W' logo.
'N', 'M', or 'W' logo randomly chosen at startup.
Still some more tweaks to make to logos...
2009-11-06 13:50:53 +00:00
tehpola
b5a3259b62
Merged dynarec changes from last ps3 branch update into ps3.
2009-11-06 13:16:14 +00:00
emukidid
4f7610ef7b
Disabled printing of unknown ucode tasks (Pokemon Stadium 1 is at least playable now)
2009-11-06 06:16:56 +00:00
emukidid
f11d6e7a42
Removed last addr hack for virtual addresses.
2009-11-06 06:15:54 +00:00
sepp256
20d249d8b6
Improvements to 'M' logo. Still more to do.
2009-11-06 06:14:49 +00:00
sepp256
6234c39e0c
Moved load icon further toward the corner as per tehpola's suggestion.
2009-11-06 06:14:23 +00:00
sepp256
1d12926096
Wait until 'A' released before play/resume game.
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Fixed unresponsive wiimote in menu!
Removed exit to menu when 'start' pressed.
2009-11-06 06:13:01 +00:00
tehpola
4f2f6ba898
Only attempt 64 reads before giving up on GC controller init. Fixes freezing issue I had with my madcatz (I think it always emits an error, but it is still usable).
2009-11-06 06:11:52 +00:00