Commit graph

100 commits

Author SHA1 Message Date
Daniel López Guimaraes
52d289e761
fix(matchmake-extension): Fix notification string length check
Kid Icarus: Uprising sends strings with byte length longer than 156, so
assume this should count runes instead.
2025-02-24 23:34:32 +00:00
Daniel López Guimaraes
9005d07605
fix(matchmake-extension): Fix OnAfter typo on notification data methods 2025-02-24 22:30:05 +00:00
Daniel López Guimaraes
0fe4724b02 fix(matchmake-extension): Send notification data to connected friends
Removes warnings for connections not being found when it isn't relevant.
2025-02-13 15:22:04 +00:00
Daniel López Guimaraes
ffaba6e616 fix(matchmake-extension): Fix incorrect SQL query for notifications
Also improve and fix the NotificationData methods.
2025-02-13 15:22:04 +00:00
Daniel López Guimaraes
1450b7ffcc feat(matchmake-extension): Implement NotificationData methods
The NotificationData methods are used by games to send notifications to
friends about user activity, among others. These notifications are
created or updated using `UpdateNotificationData`, which the server will
register and send to the connected friends (as seen on Mario Tennis Open).

The lifetime of these notifications is the same as the connection of the
user who sends them. That is, when a user sends a notification and then
disconnects, the notifications will be discarded.

All notifications sent over `UpdateNotificationData` are logged inside
the `tracking.notification_data` table to prevent abuse. The type of
these notifications is also constrained to a range of specific values
reserved for game-specific purposes (from 101 to 108).
2025-02-13 15:22:04 +00:00
Daniel López Guimaraes
2fd1f78759
fix(matchmake-extension): Handle zero values on communities properly 2025-02-09 19:48:47 +00:00
Daniel López Guimaraes
426a8a81dc
chore(matchmake-extension): Inline session and participation count 2025-02-09 10:25:41 +00:00
Daniel López Guimaraes
a01073f4e9 fix(matchmake-extension): Use persistent gathering constants
Also reduce the PersistentGathering.Password size to 32 extrapolatinf
from the UserPassword on MatchmakeSession
2025-02-09 00:04:05 +00:00
Daniel López Guimaraes
d5a4a74726 chore(matchmake-extension): Inline SQL queries with NEX types 2025-02-09 00:04:05 +00:00
Daniel López Guimaraes
35aed21585 feat: Initial support for persistent gatherings/communities
Implement methods that are needed for Mario Kart 7 communities to work.
Note that support for communities on MK7 is partial since the community
statistics don't load because legacy Ranking isn't implemented. Aside
from that, players can create communities and join others without
issues. Other games which use persistent gatherings may or may not work.

In order to support the `ParticipationCount`, we replace matchmake
session joins with a wrapper which checks if the session is attached to
a community, and if it is, it will increment the participation count of
the player in a new table named `community_participations`. The
`MatchmakeSessionCount` is handled more easily by checking the sessions
that belong to the corresponding community.

A new parameter is also added named `PersistentGatheringCreationMax`
with a default value of 4, as reported and tested on various games. This
allows game servers to change the maximum number of active persistent
gatherings that a player can create. For example, Mario Kart 7 supports
up to 8 persistent gatherings instead of the default of 4.

In Mario Kart 7 there is no limitation on the number of players that can
"join" to a community. That is because they don't really join to it but
they create matchmake sessions linked to the persistent gathering (in
fact, the `MaximumParticipants` parameter on persistent gatherings is
set to 0). Thus, the `participants` parameter is unused in communities
(at least on MK7) and we instead log community participations with a new
tracking table `tracking.participate_community`.

Some changes also had to be done in other places like participant
disconnection handling or gathering registrations in order to implement
persistent gatherings accurately.
2025-02-09 00:04:03 +00:00
Ash Logan
2b1d5b7c9b fix(matchmaking): Allow missing attributes in "ranked" selection methods
As a temporary workaround until real Ranked matchmaking is implemented, attributes[1] is in use, but some games send '' for this. Just skip ranking in that case instead of erroring out.
2025-02-01 16:23:17 +11:00
Daniel López Guimaraes
bcc53deac2
chore: Inline SQL queries with NEX types 2025-01-24 22:36:52 +00:00
Daniel López Guimaraes
5651e7f651
fix(matchmake-extension): Fix CleanupSearchMatchmakeSession signature
The matchmake session needs to be a pointer to cleanup the required
values.
2025-01-12 00:17:59 +00:00
Daniel López Guimaraes
21fdc4730e
refactor: Replace AnyDataHolder with AnyObjectHolder 2025-01-09 23:24:02 +00:00
Daniel López Guimaraes
d7f8b585c1
feat: Migrate to new nex-go types 2025-01-01 19:55:13 +00:00
Daniel López Guimaraes
9a67d7e82c
feat(matchmake-extension): Support custom search criteria
Add the ability to cleanup the search criteria on
`BrowseMatchmakeSession`.
2024-11-05 22:07:24 +00:00
Daniel López Guimaraes
16ed5f16db
fix(matchmake-extension): Only use attribute 1 on selection method
Otherwise the selection method is rendered useless since they are
incompatible.
2024-09-30 17:01:24 +01:00
Daniel López Guimaraes
b7042f3435
fix(matchmake-extension): Fix min/max participants search
The `min_participants` and `max_participants` are stored on
`gatherings`, not on `matchmake_sessions`.
2024-09-30 16:59:52 +01:00
Daniel López Guimaraes
80765de633
fix(matchmake-extension): Remove extra open participation check 2024-09-01 02:02:53 +01:00
Daniel López Guimaraes
0290f5c994
feat(match-making): Implement JoinMatchmakeSessionBehavior
Also include some minor fixes.
2024-09-01 01:54:36 +01:00
Daniel López Guimaraes
165afdc00d
feat(matchmake-extension): Support selection method for finding sessions
Currently we don't support ranked matchmaking properly nor the "score
based" version.
2024-09-01 01:30:26 +01:00
Daniel López Guimaraes
32a375d64e
feat(matchmake-extension): Implement GIDForParticipationCheck 2024-08-31 12:36:18 +01:00
Ash Logan
ff20935c8c feat: Add extension point for CanJoinMatchmakeSession
Useful for games with custom behaviours, like Minecraft's friends-of-friends feature
and Splatoon's fests
2024-08-25 21:03:07 +10:00
Ash Logan
6953e78d24 fix(matchmake-extension): Fix typo in JoinMatchmakeSessionWithParam
I wanted the answer, not my own question!
2024-08-10 00:14:44 +10:00
Ash Logan
dfe34baf48 fix(matchmake-extension): Unlock mutex after CreateMatchmakeSessionWithParam
Causes deadlocks if left locked
2024-08-10 00:14:15 +10:00
Daniel López Guimaraes
8caa52cbbe
feat: Add MatchmakingManager abstraction
Allows removal of matchmake_extension_database dependency inside
match-making
2024-07-03 02:08:45 +01:00
Daniel López Guimaraes
20f418e04f
feat(matchmake-extension): Support user and system password 2024-07-01 20:08:44 +01:00
Daniel López Guimaraes
9ccdfc9704
fix(match-making): Add checks for MatchmakeSession fields and messages 2024-07-01 17:17:50 +01:00
Daniel López Guimaraes
cc89c2ed3f
feat(match-making): Split participant disconnect from new joins 2024-06-30 16:10:34 +01:00
Daniel López Guimaraes
e71f872ac1 feat!: Matchmaking rewrite 2024-06-30 14:08:39 +01:00
Ash Logan
3ca998f820 fix(matchmake-extension): Fix result type from AutoMatchmake.. to be AnyDataHolder
feels awfully reminiscent of the contentWriteable bugs of the past
2024-05-03 17:39:10 +10:00
Daniel López Guimaraes
dfe7dba66b
chore: Update module version to v2 2024-04-07 23:56:20 +01:00
Daniel López Guimaraes
656fa0fafb
match-making: Use MutexSlice for connection IDs 2024-03-23 19:25:10 +00:00
Daniel López Guimaraes
4c2b1506be
matchmake-extension: Implement JoinMatchmakeSessionEx
And some bugfixes.
2024-02-24 00:28:26 +00:00
Daniel López Guimaraes
7f33824207
match-making: Fix wrong session ownership check 2024-02-22 16:12:18 +00:00
Jonathan Barrow
9ef1a27cf2
matchmake-extension: rename postpone method handlers 2024-02-13 16:35:10 -05:00
Jonathan Barrow
2728968441
update: added OnAfter event handlers for common methods 2024-02-13 16:34:03 -05:00
Daniel López Guimaraes
b6c8028476
refactor: Remove common protocols global variables 2024-02-11 14:51:26 +00:00
Daniel López Guimaraes
410ca40c01
refactor: Update ServerInterface to EndpointInterface
Also update method handlers to use the new nex.Error return.
2024-02-11 00:33:30 +00:00
Daniel López Guimaraes
bbb4872e89
Fix typos and use account getters from endpoint 2024-01-25 17:39:32 +00:00
Jonathan Barrow
d15b82cc12
chore: nex.Errors -> nex.ResultCodes 2024-01-24 16:51:45 -05:00
Jonathan Barrow
ce83fe9720
chore: update to new types 2024-01-22 12:40:37 -05:00
Daniel López Guimaraes
33c6ccc225
Update RMC method creation 2023-12-16 15:46:55 +00:00
Daniel López Guimaraes
6aa24a9ccf
Rename common protocols to CommonProtocol
This reduces the redundancy and follows better the Go style.
2023-12-14 23:21:01 +00:00
Daniel López Guimaraes
5168b5c3d4
Update PRUDP cast comments
Now that the websockets server is integrated into PRUDPServer, we have
to question if we even want to remove these casts, since it doesn't make
much sense for HPP.

Also updaete SecureConnection::Register to support TCP addresses on the
client for websocket implementations.
2023-12-14 21:33:25 +00:00
Jonathan Barrow
c8ca7cab4a
most common protocols now use interfaces 2023-12-10 00:30:53 -05:00
Jonathan Barrow
cf7a3ef105
merge: fix merge conflict 2023-12-09 23:30:48 -05:00
Daniel López Guimaraes
b03ebf8adb
Update with new virtual ports handling 2023-12-09 21:04:42 +00:00
Daniel López Guimaraes
161f95da5f
Use ServerInterface and ClientInterface
There are some places where the PRUDP implementation is still needed,
but they aren't needed for HPP.
2023-12-07 14:05:33 +00:00
Jonathan Barrow
5dd7310eda
export most helpers rather than use setters 2023-12-01 02:54:56 -05:00