Reusable implementations of NEX methods found in many servers
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datastore fix(datastore): Allow PersistenceTargets in PrepareGetObject 2025-02-01 17:47:34 +11:00
globals Update packet version switch statements for consistency going forward 2025-07-18 19:32:42 -04:00
match-making Update numeric(10)s in matchmaking to be numeric(20)s as originally intended 2025-07-18 04:07:58 -04:00
match-making-ext feat: Migrate to new nex-go types 2025-01-01 19:55:13 +00:00
matchmake-extension Update numeric(10)s in matchmake extension to be numeric(20)s like intended 2025-07-15 05:12:39 -04:00
nat-traversal Update packet version switch statements for consistency going forward 2025-07-18 19:32:42 -04:00
ranking fix(ranking): correct the default case 2025-07-08 22:13:11 +10:00
secure-connection chore: Update go modules 2025-04-17 20:00:44 +01:00
ticket-granting Update message in RequestTicket to reflect the one in Login 2025-08-16 16:58:44 -04:00
utility feat: Migrate to new nex-go types 2025-01-01 19:55:13 +00:00
.gitignore feat!(ranking): Add new methods for different modes on GetRanking 2025-07-02 16:45:35 +10:00
go.mod chore: Update go modules 2025-04-17 20:00:44 +01:00
go.sum chore: Update go modules 2025-04-17 20:00:44 +01:00
LICENSE Create LICENSE 2022-08-13 20:18:19 -04:00
README.md chore: Update module version to v2 2024-04-07 23:56:20 +01:00

NEX Protocols Common Go

NEX protocols used by many games with premade handlers and a high level API

GoDoc

Other NEX libraries

nex-go - Barebones NEX/PRUDP server implementation

nex-protocols-go - NEX protocol definitions

Install

go get github.com/PretendoNetwork/nex-protocols-common-go/v2

Usage

nex-protocols-common-go provides a higher level API than the NEX Protocols Go module. This module handles many of the more common protcols and methods used shared by many servers. Instead of working directly with the NEX server, this module exposes an API for defining helper functions to provide the module with the data it needs to run

Example, friends (Wii U) authentication server

For a complete example, see the complete Friends Server, and other game servers

package main

import (
	"fmt"
	"os"

	"github.com/PretendoNetwork/nex-go/v2"
	ticket_granting "github.com/PretendoNetwork/nex-protocols-go/v2/ticket-granting"
	common_ticket_granting "github.com/PretendoNetwork/nex-protocols-common-go/v2/ticket-granting"
)

var nexServer *nex.PRUDPServer

func main() {
	nexServer := nex.NewPRUDPServer()

	endpoint := nex.NewPRUDPEndPoint(1)
	endpoint.ServerAccount = nex.NewAccount(types.NewPID(1), "Quazal Authentication", "password"))
	endpoint.AccountDetailsByPID = accountDetailsByPID
	endpoint.AccountDetailsByUsername = accountDetailsByUsername

	endpoint.OnData(func(packet nex.PacketInterface) {
		request := packet.RMCMessage()

		fmt.Println("==Friends - Auth==")
		fmt.Printf("Protocol ID: %#v\n", request.ProtocolID)
		fmt.Printf("Method ID: %#v\n", request.MethodID)
		fmt.Println("==================")
	})

	nexServer.SetFragmentSize(962)
	nexServer.LibraryVersions.SetDefault(nex.NewLibraryVersion(1, 1, 0))
	nexServer.SessionKeyLength = 16
	nexServer.AccessKey = "ridfebb9"

	ticketGrantingProtocol := ticket_granting.NewProtocol(endpoint)
	endpoint.RegisterServiceProtocol(ticketGrantingProtocol)
	commonTicketGrantingProtocol := common_ticket_granting.NewCommonProtocol(ticketGrantingProtocol)

	secureStationURL := nex.NewStationURL("")
	secureStationURL.Scheme = "prudps"
	secureStationURL.Fields.Set("address", os.Getenv("SECURE_SERVER_LOCATION"))
	secureStationURL.Fields.Set("port", os.Getenv("SECURE_SERVER_PORT"))
	secureStationURL.Fields.Set("CID", "1")
	secureStationURL.Fields.Set("PID", "2")
	secureStationURL.Fields.Set("sid", "1")
	secureStationURL.Fields.Set("stream", "10")
	secureStationURL.Fields.Set("type", "2")

	commonTicketGrantingProtocol.SecureStationURL = secureStationURL
	commonTicketGrantingProtocol.BuildName = "Pretendo Friends Auth"

	nexServer.Listen(60000)
}