nestopia/source/core/board/NstBoardTxRom.cpp
2012-09-02 13:13:55 -04:00

64 lines
1.8 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstBoard.hpp"
#include "NstBoardTxRom.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
void TksRom::SubReset(const bool hard)
{
Mmc3::SubReset( hard );
for (uint i=0x0000; i < 0x2000; i += 0x2)
Map( 0xA000 + i, NOP_POKE );
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
void NST_FASTCALL TksRom::UpdateChr(uint address,uint bank) const
{
if (address < 0x1000)
nmt.SwapBank<SIZE_1K>( address, bank >> 7 ^ 0x1 );
Mmc3::UpdateChr( address, bank );
}
void NST_FASTCALL TqRom::UpdateChr(uint address,uint bank) const
{
chr.Source( bank >> 6 & 0x1 ).SwapBank<SIZE_1K>( address, bank );
}
}
}
}