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64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstBoard.hpp"
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#include "NstBoardTxRom.hpp"
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namespace Nes
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{
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namespace Core
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{
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namespace Boards
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{
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("s", on)
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#endif
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void TksRom::SubReset(const bool hard)
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{
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Mmc3::SubReset( hard );
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for (uint i=0x0000; i < 0x2000; i += 0x2)
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Map( 0xA000 + i, NOP_POKE );
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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void NST_FASTCALL TksRom::UpdateChr(uint address,uint bank) const
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{
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if (address < 0x1000)
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nmt.SwapBank<SIZE_1K>( address, bank >> 7 ^ 0x1 );
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Mmc3::UpdateChr( address, bank );
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}
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void NST_FASTCALL TqRom::UpdateChr(uint address,uint bank) const
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{
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chr.Source( bank >> 6 & 0x1 ).SwapBank<SIZE_1K>( address, bank );
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}
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}
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}
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}
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