//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstBoard.hpp" #include "NstBoardTxRom.hpp" namespace Nes { namespace Core { namespace Boards { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif void TksRom::SubReset(const bool hard) { Mmc3::SubReset( hard ); for (uint i=0x0000; i < 0x2000; i += 0x2) Map( 0xA000 + i, NOP_POKE ); } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif void NST_FASTCALL TksRom::UpdateChr(uint address,uint bank) const { if (address < 0x1000) nmt.SwapBank( address, bank >> 7 ^ 0x1 ); Mmc3::UpdateChr( address, bank ); } void NST_FASTCALL TqRom::UpdateChr(uint address,uint bank) const { chr.Source( bank >> 6 & 0x1 ).SwapBank( address, bank ); } } } }