nestopia/source/core/board/NstBoardMagicKidGoogoo.cpp

65 lines
1.9 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstBoard.hpp"
#include "NstBoardMagicKidGoogoo.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
void MagicKidGoogoo::SubReset(const bool hard)
{
Map( 0x8000U, 0x9FFFU, &MagicKidGoogoo::Poke_8000 );
Map( 0xC000U, 0xDFFFU, &MagicKidGoogoo::Poke_8000 );
for (uint i=0x0000; i < 0x2000; i += 0x04)
{
Map( 0xA000U + i, CHR_SWAP_2K_0 );
Map( 0xA001U + i, CHR_SWAP_2K_1 );
Map( 0xA002U + i, CHR_SWAP_2K_2 );
Map( 0xA003U + i, CHR_SWAP_2K_3 );
}
if (hard)
prg.SwapBank<SIZE_16K, 0x4000>(0);
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
NES_POKE_AD(MagicKidGoogoo, 8000)
{
prg.SwapBank<SIZE_16K, 0x0000>( (address >> 11) | (data & 0x07) );
}
}
}
}