Add support for Magic Kid Googoo dump (Mapper190)

This commit is contained in:
rdanbrook 2018-04-09 02:05:15 +08:00
parent 45497ad2c8
commit 8e9dfe5d0c
6 changed files with 132 additions and 0 deletions

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@ -547,6 +547,7 @@ nestopia_SOURCES = \
source/core/board/NstBoardBmcFamily4646B.cpp \
source/core/board/NstBoardBtlT230.cpp \
source/core/board/NstBoardBmc1200in1.hpp \
source/core/board/NstBoardMagicKidGoogoo.cpp \
source/core/board/NstBoardMagicSeries.cpp \
source/core/board/NstBoardSunsoft2.hpp \
source/core/board/NstBoardBmcGoldenCard6in1.hpp \

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@ -190,6 +190,7 @@ SOURCES_CXX += $(CORE_DIR)/source/core/board/NstBoardKonamiVrc4.cpp
SOURCES_CXX += $(CORE_DIR)/source/core/board/NstBoardKonamiVrc6.cpp
SOURCES_CXX += $(CORE_DIR)/source/core/board/NstBoardKonamiVrc7.cpp
SOURCES_CXX += $(CORE_DIR)/source/core/board/NstBoardKonamiVsSystem.cpp
SOURCES_CXX += $(CORE_DIR)/source/core/board/NstBoardMagicKidGoogoo.cpp
SOURCES_CXX += $(CORE_DIR)/source/core/board/NstBoardMagicSeries.cpp
SOURCES_CXX += $(CORE_DIR)/source/core/board/NstBoardMmc1.cpp
SOURCES_CXX += $(CORE_DIR)/source/core/board/NstBoardMmc2.cpp

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@ -73,6 +73,7 @@
#include "NstBoardKasing.hpp"
#include "NstBoardKay.hpp"
#include "NstBoardKonami.hpp"
#include "NstBoardMagicKidGoogoo.hpp"
#include "NstBoardMagicSeries.hpp"
#include "NstBoardNanjing.hpp"
#include "NstBoardNihon.hpp"
@ -2880,6 +2881,12 @@ namespace Nes
id = Type::TXC_TW;
break;
case 190:
name = "MAGICKIDGOOGOO";
id = Type::MAGICKIDGOOGOO;
break;
case 191:
name = "WAIXING (b)";
@ -3579,6 +3586,7 @@ namespace Nes
case Type::KONAMI_VRC7_0 :
case Type::KONAMI_VRC7_1 : return new Konami::Vrc7(c);
case Type::KONAMI_VSSYSTEM : return new Konami::VsSystem(c);
case Type::MAGICKIDGOOGOO : return new MagicKidGoogoo(c);
case Type::MAGICSERIES_MAGICDRAGON : return new MagicSeries::MagicDragon(c);
case Type::NAMCOT_3425 : return new Namcot::N3425(c);
case Type::NAMCOT_3433 : return new Namcot::N3433(c);

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@ -433,6 +433,8 @@ namespace Nes
KONAMI_VRC7_0 = MakeId< 85, 512, 256, 0, 0, CRM_0, NMT_V, 0 >::ID,
KONAMI_VRC7_1 = MakeId< 85, 512, 256, 8, 0, CRM_0, NMT_V, 0 >::ID,
KONAMI_VSSYSTEM = MakeId< 151, 64, 64, 0, 0, CRM_0, NMT_4, 0 >::ID,
//Magic Kid Googoo
MAGICKIDGOOGOO = MakeId< 190, 256, 128, 8, 0, CRM_0, NMT_V, 0 >::ID,
// Magic Series
MAGICSERIES_MAGICDRAGON = MakeId< 107, 128, 64, 0, 0, CRM_0, NMT_X, 0 >::ID,
// Namcot

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@ -0,0 +1,65 @@
////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstBoard.hpp"
#include "NstBoardMagicKidGoogoo.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
void MagicKidGoogoo::SubReset(const bool hard)
{
Map( 0x8000U, 0x9FFFU, &MagicKidGoogoo::Poke_8000 );
Map( 0xC000U, 0xDFFFU, &MagicKidGoogoo::Poke_8000 );
for (uint i=0x0000; i < 0x2000; i += 0x04)
{
Map( 0xA000U + i, CHR_SWAP_2K_0 );
Map( 0xA001U + i, CHR_SWAP_2K_1 );
Map( 0xA002U + i, CHR_SWAP_2K_2 );
Map( 0xA003U + i, CHR_SWAP_2K_3 );
}
if (hard)
prg.SwapBank<SIZE_16K, 0x4000>(0);
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
NES_POKE_AD(MagicKidGoogoo, 8000)
{
prg.SwapBank<SIZE_16K, 0x0000>( (address >> 11) | (data & 0x07) );
}
}
}
}

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@ -0,0 +1,55 @@
////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_BOARD_MAGICKIDGOOGOO_H
#define NST_BOARD_MAGICKIDGOOGOO_H
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
namespace Nes
{
namespace Core
{
namespace Boards
{
class MagicKidGoogoo : public Board
{
public:
explicit MagicKidGoogoo(const Context& c)
: Board(c) {}
private:
void SubReset(bool);
NES_DECL_POKE( 8000 );
};
}
}
}
#endif