mirror of
https://github.com/0ldsk00l/nestopia.git
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248 lines
4.8 KiB
C++
248 lines
4.8 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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// Copyright (C) 2021 Rupert Carmichael
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_BOARD_KAISER_H
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#define NST_BOARD_KAISER_H
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#ifdef NST_PRAGMA_ONCE
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#pragma once
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#endif
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namespace Nes
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{
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namespace Core
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{
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namespace Boards
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{
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namespace Kaiser
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{
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class Ks202 : public Board
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{
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public:
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explicit Ks202(const Context&);
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protected:
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void SubReset(bool);
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private:
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void SubLoad(State::Loader&,dword);
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void SubSave(State::Saver&) const;
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void Sync(Event,Input::Controllers*);
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NES_DECL_POKE( 8000 );
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NES_DECL_POKE( 9000 );
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NES_DECL_POKE( A000 );
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NES_DECL_POKE( B000 );
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NES_DECL_POKE( C000 );
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NES_DECL_POKE( D000 );
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NES_DECL_POKE( E000 );
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NES_DECL_POKE( F000 );
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struct Irq
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{
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void Reset(bool);
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bool Clock();
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uint count;
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uint latch;
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uint ctrl;
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};
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uint ctrl;
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Timer::M2<Irq> irq;
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};
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class Ks7010 : public Board
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{
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public:
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explicit Ks7010(const Context& c)
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: Board(c) {}
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private:
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void SubReset(bool);
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void SubLoad(State::Loader&,dword);
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void SubSave(State::Saver&) const;
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NES_DECL_PEEK( 6000 );
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NES_DECL_PEEK( FFFC );
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uint reg;
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};
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class Ks7013b : public Board
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{
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public:
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explicit Ks7013b(const Context& c)
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: Board(c) {}
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private:
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void SubReset(bool);
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NES_DECL_POKE( 6000 );
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NES_DECL_POKE( 8000 );
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};
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class Ks7016 : public Board
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{
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public:
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explicit Ks7016(const Context& c)
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: Board(c) {}
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private:
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void SubReset(bool);
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void SubLoad(State::Loader&,dword);
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void SubSave(State::Saver&) const;
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NES_DECL_PEEK( 6000 );
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NES_DECL_POKE( 8000 );
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uint reg;
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};
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class Ks7022 : public Board
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{
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public:
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explicit Ks7022(const Context& c)
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: Board(c) {}
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private:
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void SubReset(bool);
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void SubLoad(State::Loader&,dword);
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void SubSave(State::Saver&) const;
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NES_DECL_POKE( 8000 );
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NES_DECL_POKE( A000 );
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NES_DECL_PEEK( FFFC );
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uint reg;
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};
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class Ks7031 : public Board
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{
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public:
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explicit Ks7031(const Context& c)
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: Board(c) {}
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private:
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void SubReset(bool);
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void SubLoad(State::Loader&,dword);
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void SubSave(State::Saver&) const;
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byte regs[4];
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NES_DECL_POKE( 8000 );
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NES_DECL_PEEK( 6000 );
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};
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class Ks7032 : public Ks202
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{
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public:
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explicit Ks7032(const Context& c)
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: Ks202(c) {}
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private:
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void SubReset(bool);
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NES_DECL_PEEK( 6000 );
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};
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class Ks7037 : public Board
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{
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public:
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explicit Ks7037(const Context& c)
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: Board(c) {}
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private:
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void SubReset(bool);
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void SubLoad(State::Loader&,dword);
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void SubSave(State::Saver&) const;
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byte regNum;
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byte regs[8];
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NES_DECL_PEEK( 6000 );
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NES_DECL_POKE( 6000 );
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NES_DECL_PEEK( 7000 );
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NES_DECL_PEEK( 8000 );
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NES_DECL_POKE( 8000 );
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NES_DECL_POKE( 8001 );
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NES_DECL_PEEK( A000 );
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NES_DECL_PEEK( B000 );
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NES_DECL_POKE( B000 );
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NES_DECL_PEEK( C000 );
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NES_DECL_PEEK( E000 );
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};
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class Ks7057 : public Board
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{
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public:
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explicit Ks7057(const Context& c)
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: Board(c) {}
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private:
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void SubReset(bool);
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void SubLoad(State::Loader&,dword);
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void SubSave(State::Saver&) const;
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byte regs[8];
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NES_DECL_PEEK( 6000 );
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NES_DECL_POKE( 8000 );
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NES_DECL_POKE( B000 );
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};
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class Ks7058 : public Board
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{
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public:
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explicit Ks7058(const Context& c)
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: Board(c) {}
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private:
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void SubReset(bool);
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};
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}
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}
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}
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}
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#endif
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