//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // Copyright (C) 2021 Rupert Carmichael // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_BOARD_KAISER_H #define NST_BOARD_KAISER_H #ifdef NST_PRAGMA_ONCE #pragma once #endif namespace Nes { namespace Core { namespace Boards { namespace Kaiser { class Ks202 : public Board { public: explicit Ks202(const Context&); protected: void SubReset(bool); private: void SubLoad(State::Loader&,dword); void SubSave(State::Saver&) const; void Sync(Event,Input::Controllers*); NES_DECL_POKE( 8000 ); NES_DECL_POKE( 9000 ); NES_DECL_POKE( A000 ); NES_DECL_POKE( B000 ); NES_DECL_POKE( C000 ); NES_DECL_POKE( D000 ); NES_DECL_POKE( E000 ); NES_DECL_POKE( F000 ); struct Irq { void Reset(bool); bool Clock(); uint count; uint latch; uint ctrl; }; uint ctrl; Timer::M2 irq; }; class Ks7010 : public Board { public: explicit Ks7010(const Context& c) : Board(c) {} private: void SubReset(bool); void SubLoad(State::Loader&,dword); void SubSave(State::Saver&) const; NES_DECL_PEEK( 6000 ); NES_DECL_PEEK( FFFC ); uint reg; }; class Ks7013b : public Board { public: explicit Ks7013b(const Context& c) : Board(c) {} private: void SubReset(bool); NES_DECL_POKE( 6000 ); NES_DECL_POKE( 8000 ); }; class Ks7016 : public Board { public: explicit Ks7016(const Context& c) : Board(c) {} private: void SubReset(bool); void SubLoad(State::Loader&,dword); void SubSave(State::Saver&) const; NES_DECL_PEEK( 6000 ); NES_DECL_POKE( 8000 ); uint reg; }; class Ks7022 : public Board { public: explicit Ks7022(const Context& c) : Board(c) {} private: void SubReset(bool); void SubLoad(State::Loader&,dword); void SubSave(State::Saver&) const; NES_DECL_POKE( 8000 ); NES_DECL_POKE( A000 ); NES_DECL_PEEK( FFFC ); uint reg; }; class Ks7031 : public Board { public: explicit Ks7031(const Context& c) : Board(c) {} private: void SubReset(bool); void SubLoad(State::Loader&,dword); void SubSave(State::Saver&) const; byte regs[4]; NES_DECL_POKE( 8000 ); NES_DECL_PEEK( 6000 ); }; class Ks7032 : public Ks202 { public: explicit Ks7032(const Context& c) : Ks202(c) {} private: void SubReset(bool); NES_DECL_PEEK( 6000 ); }; class Ks7037 : public Board { public: explicit Ks7037(const Context& c) : Board(c) {} private: void SubReset(bool); void SubLoad(State::Loader&,dword); void SubSave(State::Saver&) const; byte regNum; byte regs[8]; NES_DECL_PEEK( 6000 ); NES_DECL_POKE( 6000 ); NES_DECL_PEEK( 7000 ); NES_DECL_PEEK( 8000 ); NES_DECL_POKE( 8000 ); NES_DECL_POKE( 8001 ); NES_DECL_PEEK( A000 ); NES_DECL_PEEK( B000 ); NES_DECL_POKE( B000 ); NES_DECL_PEEK( C000 ); NES_DECL_PEEK( E000 ); }; class Ks7057 : public Board { public: explicit Ks7057(const Context& c) : Board(c) {} private: void SubReset(bool); void SubLoad(State::Loader&,dword); void SubSave(State::Saver&) const; byte regs[8]; NES_DECL_PEEK( 6000 ); NES_DECL_POKE( 8000 ); NES_DECL_POKE( B000 ); }; class Ks7058 : public Board { public: explicit Ks7058(const Context& c) : Board(c) {} private: void SubReset(bool); }; } } } } #endif