nestopia/source/core/board/NstBoardFukutake.cpp
2012-09-02 13:13:55 -04:00

107 lines
2.5 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include <cstring>
#include "NstBoard.hpp"
#include "NstBoardFukutake.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Fukutake
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
void Sbx::SubReset(const bool hard)
{
Map( 0x4200U, 0x4201U, &Sbx::Peek_4200 );
Map( 0x4202U, &Sbx::Peek_4202 );
Map( 0x4203U, &Sbx::Peek_4200 );
Map( 0x4204U, 0x43FFU, &Sbx::Peek_4204 );
for (uint i=0x4200; i < 0x4400; i += 0x2)
{
Map( i + 0x0, &Sbx::Poke_4200 );
Map( i + 0x1, PRG_SWAP_16K_0 );
}
if (board.GetWram() >= SIZE_1K)
Map( 0x4400U, 0x4EFFU, &Sbx::Peek_4400, &Sbx::Poke_4400 );
Map( 0x6000U, 0x7FFFU, &Sbx::Peek_6000 );
if (hard)
{
wrk.Source(1).SwapBank<SIZE_8K,0x0000>(0);
prg.SwapBanks<SIZE_16K,0x0000>(0,0);
}
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
NES_PEEK(Sbx,4200)
{
return 0x00;
}
NES_PEEK(Sbx,4202)
{
return 0x40;
}
NES_PEEK(Sbx,4204)
{
return 0xFF;
}
NES_POKE_D(Sbx,4200)
{
wrk.Source(1).SwapBank<SIZE_8K,0x0000>( data >> 6 );
}
NES_PEEK_A(Sbx,4400)
{
return *wrk.Source(0).Mem(address - 0x4400);
}
NES_POKE_AD(Sbx,4400)
{
*wrk.Source(0).Mem(address - 0x4400) = data;
}
NES_PEEK_A(Sbx,6000)
{
return wrk[0][address - 0x6000];
}
}
}
}
}