//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include #include "NstBoard.hpp" #include "NstBoardFukutake.hpp" namespace Nes { namespace Core { namespace Boards { namespace Fukutake { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif void Sbx::SubReset(const bool hard) { Map( 0x4200U, 0x4201U, &Sbx::Peek_4200 ); Map( 0x4202U, &Sbx::Peek_4202 ); Map( 0x4203U, &Sbx::Peek_4200 ); Map( 0x4204U, 0x43FFU, &Sbx::Peek_4204 ); for (uint i=0x4200; i < 0x4400; i += 0x2) { Map( i + 0x0, &Sbx::Poke_4200 ); Map( i + 0x1, PRG_SWAP_16K_0 ); } if (board.GetWram() >= SIZE_1K) Map( 0x4400U, 0x4EFFU, &Sbx::Peek_4400, &Sbx::Poke_4400 ); Map( 0x6000U, 0x7FFFU, &Sbx::Peek_6000 ); if (hard) { wrk.Source(1).SwapBank(0); prg.SwapBanks(0,0); } } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif NES_PEEK(Sbx,4200) { return 0x00; } NES_PEEK(Sbx,4202) { return 0x40; } NES_PEEK(Sbx,4204) { return 0xFF; } NES_POKE_D(Sbx,4200) { wrk.Source(1).SwapBank( data >> 6 ); } NES_PEEK_A(Sbx,4400) { return *wrk.Source(0).Mem(address - 0x4400); } NES_POKE_AD(Sbx,4400) { *wrk.Source(0).Mem(address - 0x4400) = data; } NES_PEEK_A(Sbx,6000) { return wrk[0][address - 0x6000]; } } } } }