nestopia/source/core/board/NstBoardCony.hpp
2012-09-02 13:13:55 -04:00

96 lines
2.2 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_BOARD_CONY_H
#define NST_BOARD_CONY_H
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Cony
{
class Standard : public Board
{
public:
explicit Standard(const Context&);
private:
~Standard();
class CartSwitches;
void SubReset(bool);
void SubSave(State::Saver&) const;
void SubLoad(State::Loader&,dword);
Device QueryDevice(DeviceType);
void UpdatePrg();
void Sync(Event,Input::Controllers*);
NES_DECL_PEEK( 5000 );
NES_DECL_PEEK( 5100 );
NES_DECL_POKE( 5100 );
NES_DECL_PEEK( 6000 );
NES_DECL_POKE( 8000 );
NES_DECL_POKE( 8100 );
NES_DECL_POKE( 8200 );
NES_DECL_POKE( 8201 );
NES_DECL_POKE( 8300 );
NES_DECL_POKE( 8310_0 );
NES_DECL_POKE( 8310_1 );
struct Irq
{
void Reset(bool);
bool Clock();
ibool enabled;
uint count;
uint step;
};
struct
{
word ctrl;
byte prg[5];
byte pr8;
} regs;
Timer::M2<Irq> irq;
CartSwitches* const cartSwitches;
};
}
}
}
}
#endif