//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_BOARD_CONY_H #define NST_BOARD_CONY_H #ifdef NST_PRAGMA_ONCE #pragma once #endif namespace Nes { namespace Core { namespace Boards { namespace Cony { class Standard : public Board { public: explicit Standard(const Context&); private: ~Standard(); class CartSwitches; void SubReset(bool); void SubSave(State::Saver&) const; void SubLoad(State::Loader&,dword); Device QueryDevice(DeviceType); void UpdatePrg(); void Sync(Event,Input::Controllers*); NES_DECL_PEEK( 5000 ); NES_DECL_PEEK( 5100 ); NES_DECL_POKE( 5100 ); NES_DECL_PEEK( 6000 ); NES_DECL_POKE( 8000 ); NES_DECL_POKE( 8100 ); NES_DECL_POKE( 8200 ); NES_DECL_POKE( 8201 ); NES_DECL_POKE( 8300 ); NES_DECL_POKE( 8310_0 ); NES_DECL_POKE( 8310_1 ); struct Irq { void Reset(bool); bool Clock(); ibool enabled; uint count; uint step; }; struct { word ctrl; byte prg[5]; byte pr8; } regs; Timer::M2 irq; CartSwitches* const cartSwitches; }; } } } } #endif