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https://github.com/0ldsk00l/nestopia.git
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61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstBoard.hpp"
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#include "NstBoardCnePsb.hpp"
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namespace Nes
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{
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namespace Core
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{
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namespace Boards
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{
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namespace Cne
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{
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("s", on)
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#endif
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void Psb::SubReset(bool)
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{
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for (uint i=0x6000; i < 0x6800; i += 0x8)
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{
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Map( i + 0x0, PRG_SWAP_8K_0 );
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Map( i + 0x1, PRG_SWAP_8K_1 );
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Map( i + 0x2, PRG_SWAP_8K_2 );
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Map( i + 0x3, PRG_SWAP_8K_3 );
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Map( i + 0x4, CHR_SWAP_2K_0 );
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Map( i + 0x5, CHR_SWAP_2K_1 );
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Map( i + 0x6, CHR_SWAP_2K_2 );
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Map( i + 0x7, CHR_SWAP_2K_3 );
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}
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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}
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}
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}
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}
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