nestopia/source/core/board/NstBoardCnePsb.cpp
2012-09-02 13:13:55 -04:00

61 lines
1.7 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstBoard.hpp"
#include "NstBoardCnePsb.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Cne
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
void Psb::SubReset(bool)
{
for (uint i=0x6000; i < 0x6800; i += 0x8)
{
Map( i + 0x0, PRG_SWAP_8K_0 );
Map( i + 0x1, PRG_SWAP_8K_1 );
Map( i + 0x2, PRG_SWAP_8K_2 );
Map( i + 0x3, PRG_SWAP_8K_3 );
Map( i + 0x4, CHR_SWAP_2K_0 );
Map( i + 0x5, CHR_SWAP_2K_1 );
Map( i + 0x6, CHR_SWAP_2K_2 );
Map( i + 0x7, CHR_SWAP_2K_3 );
}
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
}
}
}
}