//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstBoard.hpp" #include "NstBoardCnePsb.hpp" namespace Nes { namespace Core { namespace Boards { namespace Cne { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif void Psb::SubReset(bool) { for (uint i=0x6000; i < 0x6800; i += 0x8) { Map( i + 0x0, PRG_SWAP_8K_0 ); Map( i + 0x1, PRG_SWAP_8K_1 ); Map( i + 0x2, PRG_SWAP_8K_2 ); Map( i + 0x3, PRG_SWAP_8K_3 ); Map( i + 0x4, CHR_SWAP_2K_0 ); Map( i + 0x5, CHR_SWAP_2K_1 ); Map( i + 0x6, CHR_SWAP_2K_2 ); Map( i + 0x7, CHR_SWAP_2K_3 ); } } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif } } } }