nestopia/source/core/board/NstBoardBtlPikachuY2k.cpp
2012-09-02 13:13:55 -04:00

99 lines
2.6 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstBoard.hpp"
#include "NstBoardMmc3.hpp"
#include "NstBoardBtlPikachuY2k.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Btl
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
void PikachuY2k::SubReset(const bool hard)
{
security = ~0U;
Mmc3::SubReset( hard );
Map( 0x6000U, 0x7FFFU, &PikachuY2k::Peek_6000, &PikachuY2k::Poke_6000 );
for (uint i=0x8000; i < 0xA000; i += 0x2)
Map( i, &PikachuY2k::Poke_8000 );
}
void PikachuY2k::SubLoad(State::Loader& state,const dword baseChunk)
{
if (baseChunk == AsciiId<'B','P','2'>::V)
{
while (const dword chunk = state.Begin())
{
if (chunk == AsciiId<'R','E','G'>::V)
security = (state.Read8() & 0x1) ? ~0U : 0U;
state.End();
}
}
else
{
Mmc3::SubLoad( state, baseChunk );
}
}
void PikachuY2k::SubSave(State::Saver& state) const
{
Mmc3::SubSave( state );
state.Begin( AsciiId<'B','P','2'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write8( security & 0x1 ).End().End();
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
NES_PEEK_A(PikachuY2k,6000)
{
return wrk[0][address - 0x6000] ^ (regs.ctrl1 & security);
}
NES_POKE_AD(PikachuY2k,6000)
{
wrk[0][address - 0x6000] = data;
}
NES_POKE_AD(PikachuY2k,8000)
{
security = 0U;
Mmc3::NES_DO_POKE(8000,address,data);
}
}
}
}
}