//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstBoard.hpp" #include "NstBoardMmc3.hpp" #include "NstBoardBtlPikachuY2k.hpp" namespace Nes { namespace Core { namespace Boards { namespace Btl { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif void PikachuY2k::SubReset(const bool hard) { security = ~0U; Mmc3::SubReset( hard ); Map( 0x6000U, 0x7FFFU, &PikachuY2k::Peek_6000, &PikachuY2k::Poke_6000 ); for (uint i=0x8000; i < 0xA000; i += 0x2) Map( i, &PikachuY2k::Poke_8000 ); } void PikachuY2k::SubLoad(State::Loader& state,const dword baseChunk) { if (baseChunk == AsciiId<'B','P','2'>::V) { while (const dword chunk = state.Begin()) { if (chunk == AsciiId<'R','E','G'>::V) security = (state.Read8() & 0x1) ? ~0U : 0U; state.End(); } } else { Mmc3::SubLoad( state, baseChunk ); } } void PikachuY2k::SubSave(State::Saver& state) const { Mmc3::SubSave( state ); state.Begin( AsciiId<'B','P','2'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write8( security & 0x1 ).End().End(); } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif NES_PEEK_A(PikachuY2k,6000) { return wrk[0][address - 0x6000] ^ (regs.ctrl1 & security); } NES_POKE_AD(PikachuY2k,6000) { wrk[0][address - 0x6000] = data; } NES_POKE_AD(PikachuY2k,8000) { security = 0U; Mmc3::NES_DO_POKE(8000,address,data); } } } } }