nestopia/source/core/board/NstBoardBmcVrc4.cpp
2012-09-02 13:13:55 -04:00

79 lines
2.2 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstBoard.hpp"
#include "../NstTimer.hpp"
#include "NstBoardBmcVrc4.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Bmc
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
void Vrc4::SubReset(const bool hard)
{
Konami::Vrc4::SubReset( hard );
Map( 0x8000U, 0x8FFFU, &Vrc4::Poke_8000 );
Map( 0xA000U, 0xAFFFU, &Vrc4::Poke_A000 );
Map( 0xB000U, 0xEFFFU, &Vrc4::Poke_B000 );
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
NES_POKE_D(Vrc4,8000)
{
prg.SwapBank<SIZE_8K>( prgSwap << 13, (prg.GetBank<SIZE_8K,0x0000>() & 0x20) | (data & 0x1F) );
}
NES_POKE_D(Vrc4,A000)
{
prg.SwapBank<SIZE_8K,0x2000>( (prg.GetBank<SIZE_8K,0x0000>() & 0x20) | (data & 0x1F) );
}
NES_POKE_D(Vrc4,B000)
{
data = data << 2 & 0x20;
prg.SwapBanks<SIZE_8K,0x0000>
(
data | (prg.GetBank<SIZE_8K,0x0000>() & 0x1F),
data | (prg.GetBank<SIZE_8K,0x2000>() & 0x1F),
data | (prg.GetBank<SIZE_8K,0x4000>() & 0x1F),
data | (prg.GetBank<SIZE_8K,0x6000>() & 0x1F)
);
}
}
}
}
}